L L4D2node

CDemoFile::WriteSequenceInfo

0x00130200 · 442 bytes · __thiscall

_ZN9CDemoFile17WriteSequenceInfoEii

Decompiled

undefined (3 params)

/* CDemoFile::WriteSequenceInfo(int, int) */

void __thiscall CDemoFile::WriteSequenceInfo(CDemoFile *this,int param_1,int param_2)

{
  CUtlBuffer *this_00;
  CDemoFile CVar1;
  char cVar2;
  int iVar3;
  void *pvVar4;
  undefined1 local_28;
  undefined1 uStack_27;
  undefined1 uStack_26;
  undefined1 uStack_25;
  undefined1 local_24;
  undefined1 uStack_23;
  undefined1 uStack_22;
  undefined1 uStack_21;
  undefined1 local_20;
  undefined1 local_1f;
  undefined1 local_1e;
  undefined1 local_1d;
  
  this_00 = (CUtlBuffer *)(this + 0x534);
  if (((byte)this[0x549] & 1) == 0) {
    cVar2 = CUtlBuffer::CheckPut(this_00,4);
    if (cVar2 != '\0') {
      if (((byte)this[0x568] & 1) == 0) {
        *(int *)(*(int *)(this + 0x534) + (*(int *)(this + 0x544) - *(int *)(this + 0x554))) =
             param_1;
        iVar3 = *(int *)(this + 0x544);
      }
      else {
        iVar3 = *(int *)(this + 0x544);
        pvVar4 = (void *)((iVar3 - *(int *)(this + 0x554)) + *(int *)(this + 0x534));
        if (pvVar4 != (void *)0x0) {
          uStack_25 = (undefined1)((uint)param_1 >> 0x18);
          local_20 = uStack_25;
          uStack_26 = (undefined1)((uint)param_1 >> 0x10);
          local_1f = uStack_26;
          uStack_27 = (undefined1)((uint)param_1 >> 8);
          local_1e = uStack_27;
          local_28 = (undefined1)param_1;
          local_1d = local_28;
          _V_memcpy(pvVar4,&local_20,4);
          iVar3 = *(int *)(this + 0x544);
        }
      }
      *(int *)(this + 0x544) = iVar3 + 4;
      CUtlBuffer::AddNullTermination(this_00);
      CVar1 = this[0x549];
      goto joined_r0x001302ba;
    }
  }
  else {
    CUtlBuffer::Printf(this_00,"%d",param_1);
  }
  CVar1 = this[0x549];
joined_r0x001302ba:
  if (((byte)CVar1 & 1) == 0) {
    cVar2 = CUtlBuffer::CheckPut(this_00,4);
    if (cVar2 != '\0') {
      if (((byte)this[0x568] & 1) == 0) {
        *(int *)(*(int *)(this + 0x534) + (*(int *)(this + 0x544) - *(int *)(this + 0x554))) =
             param_2;
        iVar3 = *(int *)(this + 0x544);
      }
      else {
        iVar3 = *(int *)(this + 0x544);
        pvVar4 = (void *)((iVar3 - *(int *)(this + 0x554)) + *(int *)(this + 0x534));
        if (pvVar4 != (void *)0x0) {
          uStack_21 = (undefined1)((uint)param_2 >> 0x18);
          local_20 = uStack_21;
          uStack_22 = (undefined1)((uint)param_2 >> 0x10);
          local_1f = uStack_22;
          uStack_23 = (undefined1)((uint)param_2 >> 8);
          local_1e = uStack_23;
          local_24 = (undefined1)param_2;
          local_1d = local_24;
          _V_memcpy(pvVar4,&local_20,4);
          iVar3 = *(int *)(this + 0x544);
        }
      }
      *(int *)(this + 0x544) = iVar3 + 4;
      CUtlBuffer::AddNullTermination(this_00);
      return;
    }
  }
  else {
    CUtlBuffer::Printf(this_00,"%d",param_2);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)