L L4D2node

CCvarUtilities::IsCommand

0x00128680 · 757 bytes · __thiscall

_ZN14CCvarUtilities9IsCommandERK8CCommandi

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CCvarUtilities::IsCommand(CCommand const&, int) */

undefined4 __thiscall CCvarUtilities::IsCommand(CCvarUtilities *this,CCommand *param_1,int param_2)

{
  CCommand CVar1;
  char cVar2;
  ConCommandBase *pCVar3;
  int iVar4;
  char *pcVar5;
  undefined4 uVar6;
  CCommand *pCVar7;
  undefined1 *puVar8;
  undefined4 uVar9;
  int in_GS_OFFSET;
  char acStack_421 [1025];
  int local_20;
  
  iVar4 = *(int *)param_1;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (iVar4 != 0) {
    puVar8 = &DAT_002c79d4;
    if (0 < iVar4) {
      puVar8 = *(undefined1 **)(param_1 + 0x408);
    }
    pCVar3 = (ConCommandBase *)(**(code **)(*g_pCVar + 0x30))(g_pCVar,puVar8);
    if (pCVar3 != (ConCommandBase *)0x0) {
      if ((0 < param_2) &&
         (cVar2 = (**(code **)(*(int *)pCVar3 + 0xc))(pCVar3,0x8000), cVar2 != '\0')) {
        puVar8 = &DAT_002c79d4;
        if (0 < *(int *)param_1) {
          puVar8 = *(undefined1 **)(param_1 + 0x408);
        }
        V_snprintf(acStack_421 + 1,0x200,"%s%d",puVar8,param_2 + 1);
        pCVar3 = (ConCommandBase *)(**(code **)(*g_pCVar + 0x30))(g_pCVar,acStack_421 + 1);
        if (pCVar3 == (ConCommandBase *)0x0) goto LAB_00128747;
      }
      cVar2 = (**(code **)(*(int *)pCVar3 + 0xc))(pCVar3,2);
      if (cVar2 == '\0') {
        if (iVar4 == 1) {
          ConVar_PrintDescription(pCVar3);
          uVar9 = 1;
          goto LAB_00128749;
        }
        (**(code **)(*(int *)pCVar3 + 0xc))(pCVar3,0x40);
        (**(code **)(*(int *)pCVar3 + 0xc))(pCVar3,0x400000);
        uVar9 = (**(code **)(*(int *)pCVar3 + 0xc))(pCVar3,0x4000);
        if (((char)uVar9 != '\0') && (cVar2 = Host_IsSinglePlayerGame(), cVar2 == '\0')) {
          cVar2 = ConVar::IsFlagSet((ConVar *)sv_hosting_lobby,2);
          if (cVar2 == '\0') {
            puVar8 = sv_cheats;
LAB_001288f7:
            if (*(int *)(*(int *)(puVar8 + 0x1c) + 0x30) != 0) goto LAB_001287c7;
          }
          else {
            if ((g_pMatchFramework == (int *)0x0) ||
               (iVar4 = (**(code **)(*g_pMatchFramework + 0x24))(g_pMatchFramework), iVar4 == 0)) {
              puVar8 = sv_cheats;
            }
            else {
              puVar8 = (undefined1 *)0x0;
            }
            if (((DAT_003b80d0 == 0 && _DAT_003b80cc == 0) &&
                (*(int *)(sv_hosting_lobby._28_4_ + 0x30) == 0)) && (puVar8 != (undefined1 *)0x0))
            goto LAB_001288f7;
          }
          cVar2 = Cmd_IsRptActive();
          if (cVar2 == '\0') {
            uVar6 = (**(code **)(*(int *)pCVar3 + 0x1c))(pCVar3);
            ConMsg("Can\'t use cheat cvar %s in multiplayer, unless the server has sv_cheats set to 1.\n"
                   ,uVar6);
            goto LAB_00128749;
          }
        }
LAB_001287c7:
        (**(code **)(*(int *)pCVar3 + 0xc))(pCVar3,0x2000);
        pCVar7 = (CCommand *)&DAT_002c79d4;
        if (*(int *)(param_1 + 4) != 0) {
          pCVar7 = param_1 + *(int *)(param_1 + 4) + 8;
        }
        iVar4 = _V_strlen((char *)pCVar7);
        CVar1 = *pCVar7;
        if (CVar1 == (CCommand)0x22) {
          iVar4 = iVar4 + -1;
          V_strncpy(acStack_421 + 1,(char *)(pCVar7 + 1),0x400);
        }
        else {
          pCVar7 = (CCommand *)&DAT_002c79d4;
          if (*(int *)(param_1 + 4) != 0) {
            pCVar7 = param_1 + *(int *)(param_1 + 4) + 8;
          }
          V_strncpy(acStack_421 + 1,(char *)pCVar7,0x400);
        }
        for (pcVar5 = acStack_421 + iVar4; acStack_421 + 1 <= pcVar5; pcVar5 = pcVar5 + -1) {
          if (' ' < *pcVar5) {
            if ((CVar1 == (CCommand)0x22) && (*pcVar5 == '\"')) {
              *pcVar5 = '\0';
            }
            break;
          }
          *pcVar5 = '\0';
        }
        uVar9 = 1;
        SetDirect(this,(ConVar *)pCVar3,acStack_421 + 1);
        goto LAB_00128749;
      }
    }
  }
LAB_00128747:
  uVar9 = 0;
LAB_00128749:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar9;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)