L L4D2node

CCvarUtilities::SetDirect

0x001284b0 · 437 bytes · __thiscall

_ZN14CCvarUtilities9SetDirectEP6ConVarPKc

Decompiled

undefined (3 params)

/* CCvarUtilities::SetDirect(ConVar*, char const*) */

void __thiscall CCvarUtilities::SetDirect(CCvarUtilities *this,ConVar *param_1,char *param_2)

{
  code *pcVar1;
  char cVar2;
  int iVar3;
  wchar_t *pwVar4;
  wchar_t __wc;
  wchar_t *pwVar5;
  int in_GS_OFFSET;
  double dVar6;
  wchar_t *local_1434;
  wchar_t local_1420;
  wchar_t local_141c [511];
  wchar_t local_c20 [511];
  undefined4 local_424;
  char local_420 [1024];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  cVar2 = (**(code **)(*(int *)param_1 + 0xc))(param_1,0x200);
  if ((cVar2 == '\0') || (DAT_003b8088 == '\0')) {
    cVar2 = (**(code **)(*(int *)param_1 + 0xc))(param_1,0x400);
    if (cVar2 != '\0') {
      pwVar5 = &local_1420;
      V_UTF8ToUnicode(param_2,pwVar5,0x800);
      local_1434 = local_c20;
      local_c20[0] = L'\0';
      while (__wc = *pwVar5, __wc != L'\0') {
        while( true ) {
          pwVar5 = pwVar5 + 1;
          iVar3 = iswcntrl(__wc);
          if ((iVar3 != 0) || (__wc == L'~')) break;
          *local_1434 = __wc;
          __wc = *pwVar5;
          local_1434 = local_1434 + 1;
          if (__wc == L'\0') goto LAB_001285e1;
        }
      }
LAB_001285e1:
      *local_1434 = L'\0';
      pwVar4 = (wchar_t *)wcslen(local_c20);
      pwVar5 = local_c20;
      while ((pwVar4 != (wchar_t *)0x0 && (*pwVar5 != L'\0'))) {
        iVar3 = iswspace(*pwVar5);
        if (iVar3 == 0) goto LAB_0012862d;
        pwVar5 = pwVar5 + 1;
        pwVar4 = pwVar5;
      }
      wcsncpy(local_c20,L"#empty",0x1ff);
      local_424 = 0;
LAB_0012862d:
      param_2 = local_420;
      V_UnicodeToUTF8(local_c20,param_2,0x400);
    }
    cVar2 = (**(code **)(*(int *)param_1 + 0xc))(param_1,0x1000);
    if (cVar2 == '\0') {
      (**(code **)(*(int *)param_1 + 0x3c))(param_1,param_2);
    }
    else {
      pcVar1 = *(code **)(*(int *)param_1 + 0x40);
      dVar6 = strtod(param_2,(char **)0x0);
      (*pcVar1)(param_1,(float)dVar6);
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)