COM_LogString
0x001274b0 · 136 bytes · __cdecl
_Z13COM_LogStringPKcS0_
Decompiled
undefined (2 params)
/* COM_LogString(char const*, char const*) */
void COM_LogString(char *param_1,char *param_2)
{
int iVar1;
if (g_pFileSystem != (int *)0x0) {
if (param_1 == (char *)0x0) {
param_1 = "hllog.txt";
}
iVar1 = (**(code **)(g_pFileSystem[1] + 8))(g_pFileSystem + 1,param_1,&DAT_002ab946,0);
if (iVar1 != 0) {
(**(code **)(*g_pFileSystem + 100))(g_pFileSystem,iVar1,&DAT_002c48a3,param_2);
/* WARNING: Could not recover jumptable at 0x0012752f. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(g_pFileSystem[1] + 0xc))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.