CBaseClient::EndTrace
0x000fa6e0 · 618 bytes · __cdecl
_ZN11CBaseClient8EndTraceER8bf_write
Decompiled
undefined (1 param)
/* CBaseClient::EndTrace(bf_write&) */
void CBaseClient::EndTrace(bf_write *param_1)
{
CNetChan *pCVar1;
int iVar2;
int iVar3;
int iVar4;
int *piVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 uVar8;
int iVar9;
double dVar10;
char *local_54 [3];
undefined4 local_48;
int local_44;
undefined1 local_40;
undefined4 local_38;
undefined4 local_34;
if (*(int *)(param_1 + 0x1d6e4) != 0) {
iVar9 = *(int *)(param_1 + 0x1d6ec) - *(int *)(param_1 + 0x1d6e8);
if (*(int *)(param_1 + 0x1d6e4) * 8 <= iVar9) {
pCVar1 = *(CNetChan **)(param_1 + 0xe8);
if (pCVar1 != (CNetChan *)0x0) {
iVar2 = CNetChan::GetBuffer(pCVar1,0);
iVar2 = *(int *)(iVar2 + 0xc);
iVar3 = CNetChan::GetBuffer(pCVar1,1);
iVar3 = *(int *)(iVar3 + 0xc);
iVar4 = CNetChan::GetBuffer(pCVar1,2);
iVar4 = *(int *)(iVar4 + 0xc);
TraceNetworkMsg((CBaseClient *)param_1,iVar2,"[Reliable payload]");
TraceNetworkMsg((CBaseClient *)param_1,iVar3,"[Unreliable payload]");
TraceNetworkMsg((CBaseClient *)param_1,iVar4,"[Voice payload]");
}
CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_54,0,0,1);
dVar10 = (double)((float)iVar9 * 0.125);
/* try { // try from 000fa7f6 to 000fa930 has its CatchHandler @ 000fa951 */
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0x20))(param_1);
uVar6 = (**(code **)(*piVar5 + 4))(piVar5);
uVar7 = (**(code **)(*(int *)param_1 + 0x10))(param_1);
uVar8 = (**(code **)(*(int *)param_1 + 0x1c))(param_1);
CUtlBuffer::Printf((CUtlBuffer *)local_54,
"%f/%d Player [%s][%d][adr:%s] was sent a datagram %d bits (%8.3f bytes)\n"
,(double)realtime,host_tickcount,uVar8,uVar7,uVar6,iVar9,dVar10);
iVar2 = 0;
if (0 < *(int *)(param_1 + 0x1d6fc)) {
iVar3 = 0;
do {
iVar4 = *(int *)(*(int *)(param_1 + 0x1d6f0) + iVar3 + 0x40);
CUtlBuffer::Printf((CUtlBuffer *)local_54,"%64.64s : %8d bits (%8.3f bytes)\n",
*(int *)(param_1 + 0x1d6f0) + iVar3,iVar4,
(double)((float)iVar4 * 0.125),uVar7,uVar6,iVar9,dVar10);
iVar4 = *(int *)(param_1 + 0x1d6fc);
if ((0x2800 < local_44) && (iVar4 + -1 != iVar2)) {
COM_LogString("netspike.txt",local_54[0]);
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_34 = 0;
local_38 = 0xffffffff;
CUtlBuffer::AddNullTermination((CUtlBuffer *)local_54);
iVar4 = *(int *)(param_1 + 0x1d6fc);
}
iVar2 = iVar2 + 1;
iVar3 = iVar3 + 0x44;
} while (iVar2 < iVar4);
}
COM_LogString("netspike.txt",local_54[0]);
*(undefined4 *)(param_1 + 0x1d6fc) = 0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
return;
}
*(undefined4 *)(param_1 + 0x1d6fc) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.