CM_TraceToDispTree<true>
0x00125750 · 226 bytes · __cdecl
_Z18CM_TraceToDispTreeILb1EEvP11TraceInfo_tP13CDispCollTreeff
Decompiled
void (4 params)
/* void CM_TraceToDispTree<true>(TraceInfo_t*, CDispCollTree*, float, float) */
void CM_TraceToDispTree<true>
(TraceInfo_t *param_1,CDispCollTree *param_2,float param_3,float param_4)
{
undefined4 uVar1;
char cVar2;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined1 local_18;
undefined1 local_17;
local_17 = 1;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_18 = 1;
local_54 = *(undefined4 *)(param_1 + 8);
local_58 = *(undefined4 *)(param_1 + 4);
local_5c = *(undefined4 *)param_1;
local_44 = *(undefined4 *)(param_1 + 0x44);
local_48 = *(undefined4 *)(param_1 + 0x40);
local_4c = *(undefined4 *)(param_1 + 0x3c);
cVar2 = CDispCollTree::AABBTree_Ray
(param_2,(Ray_t *)&local_5c,(Vector *)(param_1 + 0x48),
(CBaseTrace *)(param_1 + 0x54),true);
if (cVar2 != '\0') {
*(undefined4 *)(param_1 + 0x114) = 1;
uVar1 = *(undefined4 *)(param_2 + 0x20);
*(char **)(param_1 + 0x90) = "**displacement**";
*(undefined4 *)(param_1 + 0x84) = uVar1;
*(undefined2 *)(param_1 + 0x96) = 0;
if (((byte)param_1[0x88] & 0x10) != 0) {
*(undefined2 *)(param_1 + 0x94) = *(undefined2 *)(param_2 + 0x6e);
return;
}
*(undefined2 *)(param_1 + 0x94) = *(undefined2 *)(param_2 + 0x6c);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.