CDispCollTree::AABBTree_Ray
0x000cc1f0 · 584 bytes · __thiscall
_ZN13CDispCollTree12AABBTree_RayERK5Ray_tRK6VectorP10CBaseTraceb
Decompiled
undefined (5 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDispCollTree::AABBTree_Ray(Ray_t const&, Vector const&, CBaseTrace*, bool) */
undefined4 __thiscall
CDispCollTree::AABBTree_Ray
(CDispCollTree *this,Ray_t *param_1,Vector *param_2,CBaseTrace *param_3,bool param_4)
{
int iVar1;
char cVar2;
int iVar3;
undefined4 uVar4;
CDispCollTri *local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (_exit == 0) {
local_20 = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_34,0,0,0,0,"/data/src/engine/../public/dispcoll_common.cpp",0x28b,
&AABBTree_Ray(Ray_t_const&,Vector_const&,CBaseTrace*,bool)::tm_fmt,"(%s)%s",
"Unaccounted","AABBTree_Ray");
local_20 = _exit;
}
iVar1 = _DAT_0040b9d4;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
/* try { // try from 000cc2a5 to 000cc2a9 has its CatchHandler @ 000cc46f */
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
if ((char *)*_DAT_0040b030 != "AABBTree_Ray") {
/* try { // try from 000cc430 to 000cc441 has its CatchHandler @ 000cc46f */
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a28cc,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
}
if ((((byte)this[0x2c] & 8) == 0) && ((*(uint *)(this + 0x20) & 0x4081) != 0)) {
local_38 = (CDispCollTri *)0x0;
/* try { // try from 000cc397 to 000cc39b has its CatchHandler @ 000cc44e */
AABBTree_TreeTrisRayTest(this,param_1,param_2,0,param_3,param_4,&local_38);
if (local_38 != (CDispCollTri *)0x0) {
uVar4 = 1;
*(undefined4 *)(param_3 + 0x18) = *(undefined4 *)(local_38 + 8);
*(undefined4 *)(param_3 + 0x1c) = *(undefined4 *)(local_38 + 0xc);
*(undefined4 *)(param_3 + 0x20) = *(undefined4 *)(local_38 + 0x10);
*(undefined4 *)(param_3 + 0x24) = *(undefined4 *)(local_38 + 0x14);
*(ushort *)(param_3 + 0x34) = *(ushort *)(local_38 + 6) >> 6 & 0x1f;
goto LAB_000cc2c7;
}
}
uVar4 = 0;
LAB_000cc2c7:
iVar1 = _DAT_0040b9d4;
if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.