CM_Stab
0x00124960 · 500 bytes · __cdecl
_Z7CM_StabP11TraceInfo_tRK6VectorS3_i
Decompiled
undefined (4 params)
/* CM_Stab(TraceInfo_t*, Vector const&, Vector const&, int) */
void CM_Stab(TraceInfo_t *param_1,Vector *param_2,Vector *param_3,int param_4)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
float fVar4;
float fVar5;
float fVar6;
undefined *puVar7;
float fVar8;
float fVar9;
float local_28;
float local_24;
float local_20;
uVar1 = DAT_00340c94;
puVar7 = CCollisionBSPData::nullsurface;
*(undefined4 *)(param_1 + 0x8c) = 0;
*(undefined **)(param_1 + 0x90) = puVar7;
*(undefined4 *)(param_1 + 0x94) = uVar1;
uVar1 = *(undefined4 *)(param_1 + 0x14);
*(undefined4 *)(param_1 + 0x80) = 0x3f800000;
uVar2 = *(undefined4 *)(param_1 + 0xc);
param_1[0x8b] = (TraceInfo_t)0x0;
param_1[0x8a] = (TraceInfo_t)0x0;
uVar3 = *(undefined4 *)(param_1 + 0x10);
*(undefined4 *)(param_1 + 0x114) = 0;
*(undefined4 *)(param_1 + 0x108) = *(undefined4 *)param_3;
*(undefined4 *)(param_1 + 0x10c) = *(undefined4 *)(param_3 + 4);
*(undefined4 *)(param_1 + 0x110) = *(undefined4 *)(param_3 + 8);
fVar4 = *(float *)param_2;
*(float *)param_1 = fVar4;
fVar5 = *(float *)(param_2 + 4);
*(float *)(param_1 + 4) = fVar5;
fVar6 = *(float *)(param_2 + 8);
*(float *)(param_1 + 8) = fVar6;
local_28 = *(float *)param_3 * 99999.9 + *(float *)param_2;
fVar9 = *(float *)(param_3 + 4) * 99999.9 + *(float *)(param_2 + 4);
fVar8 = *(float *)(param_3 + 8) * 99999.9 + *(float *)(param_2 + 8);
*(float *)(param_1 + 0xc) = local_28;
local_28 = local_28 - fVar4;
*(float *)(param_1 + 0x10) = fVar9;
*(float *)(param_1 + 0x14) = fVar8;
*(float *)(param_1 + 0x3c) = local_28;
*(float *)(param_1 + 0x40) = fVar9 - fVar5;
*(float *)(param_1 + 0x44) = fVar8 - fVar6;
if (local_28 == 0.0) {
local_24 = *(float *)(param_1 + 0x40);
local_28 = 3.4028235e+38;
}
else {
local_28 = 1.0 / local_28;
local_24 = *(float *)(param_1 + 0x40);
}
if (local_24 == 0.0) {
local_20 = *(float *)(param_1 + 0x44);
local_24 = 3.4028235e+38;
}
else {
local_24 = 1.0 / local_24;
local_20 = *(float *)(param_1 + 0x44);
}
if (local_20 == 0.0) {
local_20 = 3.4028235e+38;
}
else {
local_20 = 1.0 / local_20;
}
*(float *)(param_1 + 0x48) = local_28;
*(float *)(param_1 + 0x4c) = local_24;
*(float *)(param_1 + 0x50) = local_20;
PushTraceVisits(param_1);
CM_RecursiveHullCheck(param_1,0,0.0,1.0);
PopTraceVisits(param_1);
*(undefined4 *)(param_1 + 0xc) = uVar2;
*(undefined4 *)(param_1 + 0x10) = uVar3;
*(undefined4 *)(param_1 + 0x14) = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.