PushTraceVisits
0x001190b0 · 165 bytes · __cdecl
_Z15PushTraceVisitsP11TraceInfo_t
Decompiled
undefined (1 param)
/* PushTraceVisits(TraceInfo_t*) */
void PushTraceVisits(TraceInfo_t *param_1)
{
int iVar1;
int iVar2;
iVar1 = *(int *)(param_1 + 0x11c) + 1;
*(int *)(param_1 + 0x11c) = iVar1;
iVar2 = *(int *)(param_1 + iVar1 * 4 + 0x120) + 1;
if (iVar2 != 0) {
*(int *)(param_1 + iVar1 * 4 + 0x120) = iVar2;
return;
}
iVar2 = iVar1 * 0x14;
*(int *)(param_1 + iVar1 * 4 + 0x120) = *(int *)(param_1 + iVar1 * 4 + 0x120) + 2;
memset(*(void **)(param_1 + iVar2 + 0x128),0,*(int *)(param_1 + iVar2 + 0x134) * 4);
memset(*(void **)(param_1 + iVar2 + 0x150),0,*(int *)(param_1 + iVar2 + 0x150 + 0xc) * 4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.