CM_PreStab
0x00124840 · 274 bytes · __cdecl
_Z10CM_PreStabP11TraceInfo_tPKtiR6VectoriRi
Decompiled
undefined (6 params)
/* CM_PreStab(TraceInfo_t*, unsigned short const*, int, Vector&, int, int&) */
void CM_PreStab(TraceInfo_t *param_1,ushort *param_2,int param_3,Vector *param_4,int param_5,
int *param_6)
{
ushort *puVar1;
char cVar2;
int iVar3;
CDispCollTree *this;
if (param_3 == 0) {
*(undefined4 *)param_4 = 0;
*(undefined4 *)(param_4 + 4) = 0;
*(undefined4 *)(param_4 + 8) = 0;
*param_6 = 0;
return;
}
iVar3 = (uint)*param_2 * 0xf4 + g_pDispCollTrees;
*(undefined4 *)param_4 = *(undefined4 *)(iVar3 + 0x60);
*(undefined4 *)(param_4 + 4) = *(undefined4 *)(iVar3 + 100);
*(undefined4 *)(param_4 + 8) = *(undefined4 *)(iVar3 + 0x68);
*param_6 = 1;
puVar1 = param_2 + param_3;
if (0 < param_3) {
do {
this = (CDispCollTree *)((uint)*param_2 * 0xf4 + g_pDispCollTrees);
if (((*(uint *)(this + 0x20) & param_5) != 0) &&
(cVar2 = CDispCollTree::PointInBounds
(this,(Vector *)param_1,(Vector *)(param_1 + 0x18),
(Vector *)(param_1 + 0x24),(bool)param_1[0x100]), cVar2 != '\0')) {
*(undefined4 *)param_4 = *(undefined4 *)(this + 0x60);
*(undefined4 *)(param_4 + 4) = *(undefined4 *)(this + 100);
*(undefined4 *)(param_4 + 8) = *(undefined4 *)(this + 0x68);
*param_6 = *(int *)(this + 0x20);
return;
}
param_2 = param_2 + 1;
} while (param_2 != puVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.