CDispCollTree::PointInBounds
0x000cd060 · 199 bytes · __thiscall
_ZN13CDispCollTree13PointInBoundsERK6VectorS2_S2_b
Decompiled
undefined (5 params)
/* CDispCollTree::PointInBounds(Vector const&, Vector const&, Vector const&, bool) */
void __thiscall
CDispCollTree::PointInBounds
(CDispCollTree *this,Vector *param_1,Vector *param_2,Vector *param_3,bool param_4)
{
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
if (!param_4) {
local_18 = (*(float *)param_3 - *(float *)param_2) * 0.5;
local_14 = (*(float *)(param_3 + 4) - *(float *)(param_2 + 4)) * 0.5;
local_10 = (*(float *)(param_3 + 8) - *(float *)(param_2 + 8)) * 0.5;
local_24 = *(float *)(this + 4) - local_18;
local_20 = *(float *)(this + 8) - local_14;
local_18 = local_18 + *(float *)(this + 0x14);
local_14 = local_14 + *(float *)(this + 0x18);
local_1c = *(float *)(this + 0xc) - local_10;
local_10 = local_10 + *(float *)(this + 0x1c);
IsPointInBox(param_1,(Vector *)&local_24,(Vector *)&local_18);
return;
}
IsPointInBox(param_1,(Vector *)(this + 4),(Vector *)(this + 0x14));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
DHooks plugin example
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