L L4D2node

CM_RecursiveHullCheckImpl<false>

0x0011c750 · 958 bytes · __regparm3

_Z25CM_RecursiveHullCheckImplILb0EEvP11TraceInfo_tiffRK6VectorS4_

Decompiled

void (6 params)

/* void CM_RecursiveHullCheckImpl<false>(TraceInfo_t*, int, float, float, Vector const&, Vector
   const&) */

void __regparm3
CM_RecursiveHullCheckImpl<false>
          (TraceInfo_t *param_1,int param_2,float param_3,float param_4,Vector *param_5,
          Vector *param_6)

{
  undefined4 *puVar1;
  float fVar2;
  float *pfVar3;
  int iVar4;
  uint uVar5;
  float in_XMM0_Da;
  float fVar6;
  float in_XMM1_Da;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  Vector *in_stack_ffffffa8;
  Vector *in_stack_ffffffac;
  int local_40;
  float local_28;
  float local_24;
  float local_20;
  
  if (in_XMM0_Da < *(float *)(param_1 + 0x80)) {
    if (-1 < param_2) {
      do {
        while( true ) {
          puVar1 = (undefined4 *)(**(int **)(param_1 + 0x104) + param_2 * 0xc);
          pfVar3 = (float *)*puVar1;
          uVar5 = (uint)*(byte *)(pfVar3 + 4);
          fVar9 = pfVar3[3];
          if (*(byte *)(pfVar3 + 4) < 3) break;
          fVar6 = *pfVar3;
          fVar10 = pfVar3[1];
          fVar2 = pfVar3[2];
          fVar8 = (*(float *)param_3 * fVar6 - fVar9) + *(float *)((int)param_3 + 4) * fVar10 +
                  *(float *)((int)param_3 + 8) * fVar2;
          fVar7 = (*(float *)((int)param_4 + 4) * fVar10 + *(float *)param_4 * fVar6 +
                  *(float *)((int)param_4 + 8) * fVar2) - fVar9;
          fVar6 = ABS(fVar10 * *(float *)(param_1 + 0x34)) + ABS(fVar6 * *(float *)(param_1 + 0x30))
                  + ABS(fVar2 * *(float *)(param_1 + 0x38));
          if (fVar6 < fVar7) goto LAB_0011c7b9;
LAB_0011c86c:
          if ((-fVar6 <= fVar8) || (-fVar6 <= fVar7)) {
            if (fVar7 <= fVar8) {
              if (fVar8 <= fVar7) {
                fVar9 = 0.0;
                iVar4 = 0;
                fVar10 = 1.0;
                local_40 = 1;
              }
              else {
                local_40 = 1;
                iVar4 = 0;
                fVar10 = 1.0 / (fVar8 - fVar7);
                fVar9 = ((fVar8 - fVar6) + -0.03125) * fVar10;
                fVar10 = (fVar6 + fVar8 + 0.03125) * fVar10;
                if (fVar9 <= 0.0) {
                  fVar9 = 0.0;
                }
                if (fVar10 <= 0.0) {
                  fVar10 = 0.0;
                }
                if (1.0 <= fVar9) {
                  fVar9 = 1.0;
                }
                if (1.0 <= fVar10) {
                  fVar10 = 1.0;
                }
              }
            }
            else {
              local_40 = 0;
              iVar4 = 1;
              fVar10 = 1.0 / (fVar8 - fVar7);
              fVar9 = (fVar8 + fVar6 + 0.03125) * fVar10;
              fVar10 = ((fVar8 - fVar6) + -0.03125) * fVar10;
              if (fVar9 <= 0.0) {
                fVar9 = 0.0;
              }
              if (fVar10 <= 0.0) {
                fVar10 = 0.0;
              }
              if (1.0 <= fVar9) {
                fVar9 = 1.0;
              }
              if (1.0 <= fVar10) {
                fVar10 = 1.0;
              }
            }
            local_28 = (*(float *)param_4 - *(float *)param_3) * fVar10 + *(float *)param_3;
            local_24 = (*(float *)((int)param_4 + 4) - *(float *)((int)param_3 + 4)) * fVar10 +
                       *(float *)((int)param_3 + 4);
            local_20 = (*(float *)((int)param_4 + 8) - *(float *)((int)param_3 + 8)) * fVar10 +
                       *(float *)((int)param_3 + 8);
            CM_RecursiveHullCheckImpl<false>
                      (param_1,puVar1[iVar4 + 1],param_3,(float)&local_28,in_stack_ffffffa8,
                       in_stack_ffffffac);
            local_28 = (*(float *)param_4 - *(float *)param_3) * fVar9 + *(float *)param_3;
            local_24 = (*(float *)((int)param_4 + 4) - *(float *)((int)param_3 + 4)) * fVar9 +
                       *(float *)((int)param_3 + 4);
            local_20 = (*(float *)((int)param_4 + 8) - *(float *)((int)param_3 + 8)) * fVar9 +
                       *(float *)((int)param_3 + 8);
            CM_RecursiveHullCheckImpl<false>
                      (param_1,puVar1[local_40 + 1],(float)&local_28,param_4,in_stack_ffffffa8,
                       in_stack_ffffffac);
            return;
          }
          param_2 = puVar1[2];
          if (param_2 < 0) goto LAB_0011c88b;
        }
        fVar6 = *(float *)(param_1 + uVar5 * 4 + 0x30);
        fVar7 = *(float *)((int)param_4 + uVar5 * 4) - fVar9;
        fVar8 = *(float *)((int)param_3 + uVar5 * 4) - fVar9;
        if (fVar7 <= fVar6) goto LAB_0011c86c;
LAB_0011c7b9:
        if (fVar8 <= fVar6) goto LAB_0011c86c;
        param_2 = puVar1[1];
      } while (-1 < param_2);
    }
LAB_0011c88b:
    CM_TraceToLeaf<false>(param_1,~param_2,in_XMM0_Da,in_XMM1_Da);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)