CM_RecursiveHullCheckImpl<true>
0x0011c3b0 · 898 bytes · __regparm3
_Z25CM_RecursiveHullCheckImplILb1EEvP11TraceInfo_tiffRK6VectorS4_
Decompiled
void (6 params)
/* void CM_RecursiveHullCheckImpl<true>(TraceInfo_t*, int, float, float, Vector const&, Vector
const&) */
void __regparm3
CM_RecursiveHullCheckImpl<true>
(TraceInfo_t *param_1,int param_2,float param_3,float param_4,Vector *param_5,
Vector *param_6)
{
undefined4 *puVar1;
float *pfVar2;
int iVar3;
uint uVar4;
float in_XMM0_Da;
float in_XMM1_Da;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
Vector *in_stack_ffffffa8;
Vector *in_stack_ffffffac;
int local_44;
float local_28;
float local_24;
float local_20;
if (in_XMM0_Da < *(float *)(param_1 + 0x80)) {
if (-1 < param_2) {
do {
while( true ) {
puVar1 = (undefined4 *)(**(int **)(param_1 + 0x104) + param_2 * 0xc);
pfVar2 = (float *)*puVar1;
uVar4 = (uint)*(byte *)(pfVar2 + 4);
fVar6 = pfVar2[3];
if (*(byte *)(pfVar2 + 4) < 3) break;
fVar5 = (*(float *)param_3 * *pfVar2 - fVar6) + *(float *)((int)param_3 + 4) * pfVar2[1] +
*(float *)((int)param_3 + 8) * pfVar2[2];
fVar7 = (pfVar2[1] * *(float *)((int)param_4 + 4) + *pfVar2 * *(float *)param_4 +
pfVar2[2] * *(float *)((int)param_4 + 8)) - fVar6;
fVar8 = 0.0;
fVar6 = 0.0;
if (0.0 < fVar7) goto LAB_0011c418;
LAB_0011c494:
if ((-fVar6 <= fVar5) || (-fVar6 <= fVar7)) {
if (fVar7 <= fVar5) {
if (fVar5 <= fVar7) {
fVar8 = 0.0;
iVar3 = 0;
fVar7 = 1.0;
local_44 = 1;
}
else {
local_44 = 1;
iVar3 = 0;
fVar7 = 1.0 / (fVar5 - fVar7);
fVar8 = ((fVar5 - fVar6) + -0.03125) * fVar7;
fVar7 = (fVar5 + fVar6 + 0.03125) * fVar7;
if (fVar8 <= 0.0) {
fVar8 = 0.0;
}
if (fVar7 <= 0.0) {
fVar7 = 0.0;
}
if (1.0 <= fVar8) {
fVar8 = 1.0;
}
if (1.0 <= fVar7) {
fVar7 = 1.0;
}
}
}
else {
local_44 = 0;
iVar3 = 1;
fVar7 = 1.0 / (fVar5 - fVar7);
fVar8 = (fVar5 + fVar6 + 0.03125) * fVar7;
fVar7 = ((fVar5 - fVar6) + -0.03125) * fVar7;
if (fVar8 <= 0.0) {
fVar8 = 0.0;
}
if (fVar7 <= 0.0) {
fVar7 = 0.0;
}
if (1.0 <= fVar8) {
fVar8 = 1.0;
}
if (1.0 <= fVar7) {
fVar7 = 1.0;
}
}
local_28 = (*(float *)param_4 - *(float *)param_3) * fVar7 + *(float *)param_3;
local_24 = (*(float *)((int)param_4 + 4) - *(float *)((int)param_3 + 4)) * fVar7 +
*(float *)((int)param_3 + 4);
local_20 = (*(float *)((int)param_4 + 8) - *(float *)((int)param_3 + 8)) * fVar7 +
*(float *)((int)param_3 + 8);
CM_RecursiveHullCheckImpl<true>
(param_1,puVar1[iVar3 + 1],param_3,(float)&local_28,in_stack_ffffffa8,
in_stack_ffffffac);
local_28 = (*(float *)param_4 - *(float *)param_3) * fVar8 + *(float *)param_3;
local_24 = (*(float *)((int)param_4 + 4) - *(float *)((int)param_3 + 4)) * fVar8 +
*(float *)((int)param_3 + 4);
local_20 = (*(float *)((int)param_4 + 8) - *(float *)((int)param_3 + 8)) * fVar8 +
*(float *)((int)param_3 + 8);
CM_RecursiveHullCheckImpl<true>
(param_1,puVar1[local_44 + 1],(float)&local_28,param_4,in_stack_ffffffa8,
in_stack_ffffffac);
return;
}
param_2 = puVar1[2];
if (param_2 < 0) goto LAB_0011c4af;
}
fVar7 = *(float *)((int)param_4 + uVar4 * 4) - fVar6;
fVar8 = *(float *)(param_1 + uVar4 * 4 + 0x30);
fVar5 = *(float *)((int)param_3 + uVar4 * 4) - fVar6;
fVar6 = fVar8;
if (fVar7 <= fVar8) goto LAB_0011c494;
LAB_0011c418:
fVar6 = fVar8;
if (fVar5 <= fVar8) goto LAB_0011c494;
param_2 = puVar1[1];
} while (-1 < param_2);
}
LAB_0011c4af:
CM_TraceToLeaf<true>(param_1,~param_2,in_XMM0_Da,in_XMM1_Da);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.