L L4D2node

alias

0x00116a00 · 519 bytes · __cdecl

_ZL5aliasRK8CCommand

Decompiled

undefined (1 param)

/* alias(CCommand const&) */

void alias(CCommand *param_1)

{
  undefined4 *puVar1;
  int iVar2;
  char *pcVar3;
  int iVar4;
  undefined4 *puVar5;
  undefined4 uVar6;
  int in_GS_OFFSET;
  char *local_434;
  char local_420 [1024];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar4 = *(int *)param_1;
  if (iVar4 == 1) {
    ConMsg("Current alias commands:\n");
    for (puVar5 = cmd_alias; puVar5 != (undefined4 *)0x0; puVar5 = (undefined4 *)*puVar5) {
      ConMsg("%s : %s\n",puVar5 + 1,puVar5[9]);
    }
  }
  else {
    local_434 = "";
    if (1 < iVar4) {
      local_434 = *(char **)(param_1 + 0x40c);
    }
    iVar2 = _V_strlen(local_434);
    if (iVar2 < 0x20) {
      iVar2 = 2;
      local_420[0] = '\0';
      if (2 < iVar4) {
        do {
          pcVar3 = "";
          if (iVar2 < *(int *)param_1) {
            pcVar3 = *(char **)(param_1 + iVar2 * 4 + 0x408);
          }
          V_strncat(local_420,pcVar3,0x400,-1);
          if (iVar2 != iVar4) {
            V_strncat(local_420," ",0x400,-1);
          }
          iVar2 = iVar2 + 1;
        } while (iVar2 != iVar4);
      }
      V_strncat(local_420,"\n",0x400,-1);
      for (puVar5 = cmd_alias; puVar5 != (undefined4 *)0x0; puVar5 = (undefined4 *)*puVar5) {
        pcVar3 = (char *)(puVar5 + 1);
        iVar4 = _V_strcmp(local_434,pcVar3);
        if (iVar4 == 0) {
          iVar4 = _V_strcmp((char *)puVar5[9],local_420);
          if (iVar4 == 0) goto LAB_00116b40;
          if ((void *)puVar5[9] != (void *)0x0) {
            operator_delete__((void *)puVar5[9]);
          }
          goto LAB_00116b7e;
        }
      }
      puVar5 = operator_new(0x28);
      pcVar3 = (char *)(puVar5 + 1);
      puVar1 = puVar5;
      *puVar5 = cmd_alias;
      cmd_alias = puVar1;
LAB_00116b7e:
      V_strncpy(pcVar3,local_434,0x20);
      uVar6 = COM_StringCopy(local_420);
      puVar5[9] = uVar6;
    }
    else {
      ConMsg("Alias name is too long\n");
    }
  }
LAB_00116b40:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)