L L4D2node

CBlackBox::~CBlackBox

0x00113950 · 179 bytes · __thiscall

_ZN9CBlackBoxD2Ev

Decompiled

undefined (1 param)

/* CBlackBox::~CBlackBox() */

void __thiscall CBlackBox::~CBlackBox(CBlackBox *this)

{
  void *pvVar1;
  int iVar2;
  CUtlMemory<CBlackBoxRecord*,int> *this_00;
  int local_20;
  CUtlMemory<CBlackBoxRecord*,int> *pCVar3;
  
  local_20 = 0;
  *(undefined ***)this = &PTR_Record_002a9aa8;
  pCVar3 = (CUtlMemory<CBlackBoxRecord*,int> *)(this + 4);
  do {
    iVar2 = 0;
    if (0 < *(int *)(pCVar3 + 0xc)) {
      do {
        pvVar1 = *(void **)(*(int *)pCVar3 + iVar2 * 4);
        if (pvVar1 != (void *)0x0) {
          if (*(void **)((int)pvVar1 + 8) != (void *)0x0) {
            operator_delete(*(void **)((int)pvVar1 + 8));
          }
          operator_delete(pvVar1);
        }
        iVar2 = iVar2 + 1;
      } while (iVar2 < *(int *)(pCVar3 + 0xc));
    }
    *(undefined4 *)(pCVar3 + 0xc) = 0;
    CUtlMemory<CBlackBoxRecord*,int>::Purge(pCVar3);
    local_20 = local_20 + 1;
    *(undefined4 *)(pCVar3 + 0x10) = *(undefined4 *)pCVar3;
    pCVar3 = pCVar3 + 0x14;
  } while (local_20 != 3);
  pCVar3 = (CUtlMemory<CBlackBoxRecord*,int> *)(this + 0x40);
  do {
    this_00 = pCVar3 + -0x14;
    *(undefined4 *)(pCVar3 + -8) = 0;
    CUtlMemory<CBlackBoxRecord*,int>::Purge(this_00);
    *(undefined4 *)(pCVar3 + -4) = *(undefined4 *)this_00;
    CUtlMemory<CBlackBoxRecord*,int>::Purge(this_00);
    pCVar3 = this_00;
  } while ((CUtlMemory<CBlackBoxRecord*,int> *)(this + 4) != this_00);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)