UpdateParentProcess
0x001092d0 · 160 bytes · unknown
_Z19UpdateParentProcessv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UpdateParentProcess() */
void UpdateParentProcess(void)
{
undefined4 uVar1;
int in_GS_OFFSET;
longdouble lVar2;
char local_810 [2048];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
lVar2 = (longdouble)Plat_FloatTime();
if (UpdateParentProcess()::s_flNextParentProcessUpdate <= (double)(float)lVar2) {
UpdateParentProcess()::s_flNextParentProcessUpdate = (double)(float)lVar2 + 10.0;
uVar1 = CBaseServer::GetNumClients((CBaseServer *)&sv);
sprintf(local_810,"status map=%s;players=%d",&DAT_003b7f70,uVar1);
SendStringToParentProcess(local_810);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.