CSentence::Append
0x000de700 · 592 bytes · __thiscall
_ZN9CSentence6AppendEfRKS_
Decompiled
undefined (3 params)
/* CSentence::Append(float, CSentence const&) */
void __thiscall CSentence::Append(CSentence *this,float param_1,CSentence *param_2)
{
CWordTag *pCVar1;
CWordTag *this_00;
char *pcVar2;
float *pfVar3;
char *pcVar4;
int iVar5;
int iVar6;
int iVar7;
int in_GS_OFFSET;
CWordTag *local_1030;
float local_102c;
float local_1028;
float local_1024;
char local_1020 [4096];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (0 < *(int *)(param_2 + 0x10)) {
iVar6 = 0;
do {
pCVar1 = *(CWordTag **)(*(int *)(param_2 + 4) + iVar6 * 4);
this_00 = operator_new(0x2c);
/* try { // try from 000de767 to 000de76b has its CatchHandler @ 000de94b */
CWordTag::CWordTag(this_00,pCVar1);
iVar5 = 0;
iVar7 = *(int *)(this_00 + 0x14);
*(float *)this_00 = *(float *)this_00 + param_1;
*(float *)(this_00 + 4) = *(float *)(this_00 + 4) + param_1;
if (0 < iVar7) {
do {
pfVar3 = *(float **)(*(int *)(this_00 + 8) + iVar5 * 4);
iVar5 = iVar5 + 1;
*pfVar3 = *pfVar3 + param_1;
pfVar3[1] = pfVar3[1] + param_1;
} while (iVar5 != iVar7);
}
iVar6 = iVar6 + 1;
local_1030 = this_00;
CUtlVector<CWordTag*,CUtlMemory<CWordTag*,int>>::InsertBefore
((CUtlVector<CWordTag*,CUtlMemory<CWordTag*,int>> *)(this + 4),*(int *)(this + 0x10)
,&local_1030);
} while (iVar6 < *(int *)(param_2 + 0x10));
}
pcVar2 = *(char **)param_2;
pcVar4 = "";
if (pcVar2 != (char *)0x0) {
pcVar4 = pcVar2;
}
if (*pcVar4 != '\0') {
pcVar4 = "";
if (*(char **)this != (char *)0x0) {
pcVar4 = *(char **)this;
}
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
if (*pcVar4 == '\0') {
V_strncpy(local_1020,pcVar2,0x1000);
}
else {
V_snprintf(local_1020,0x1000,"%s %s",pcVar4,pcVar2);
}
SetText(this,local_1020);
}
iVar6 = *(int *)(param_2 + 0x3c);
if (0 < iVar6) {
iVar7 = 0;
do {
iVar5 = iVar7 + 1;
pfVar3 = (float *)(iVar7 * 0xc + *(int *)(param_2 + 0x30));
local_1028 = pfVar3[1];
local_102c = *pfVar3 + param_1;
local_1024 = pfVar3[2];
CUtlVector<CEmphasisSample,CUtlMemory<CEmphasisSample,int>>::InsertBefore
((CUtlVector<CEmphasisSample,CUtlMemory<CEmphasisSample,int>> *)(this + 0x30),
*(int *)(this + 0x3c),(CEmphasisSample *)&local_102c);
iVar7 = iVar5;
} while (iVar5 != iVar6);
}
this[0x4a] = (CSentence)(param_2[0x4a] != (CSentence)0x0 || this[0x4a] != (CSentence)0x0);
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.