L L4D2node

CWordTag::CWordTag

0x000de600 · 221 bytes · __thiscall

_ZN8CWordTagC1ERKS_

Decompiled

undefined (2 params)

/* CWordTag::CWordTag(CWordTag const&) */

void __thiscall CWordTag::CWordTag(CWordTag *this,CWordTag *param_1)

{
  undefined4 uVar1;
  CPhonemeTag *pCVar2;
  CPhonemeTag *this_00;
  int iVar3;
  CPhonemeTag *local_20 [4];
  
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x28) = 0;
                    /* try { // try from 000de64f to 000de69c has its CatchHandler @ 000de6dd */
  SetWord(this,*(char **)(param_1 + 0x28));
  uVar1 = *(undefined4 *)(param_1 + 0x24);
  iVar3 = 0;
  *(undefined4 *)(this + 0x20) = *(undefined4 *)(param_1 + 0x20);
  *(undefined4 *)(this + 0x24) = uVar1;
  *(undefined4 *)this = *(undefined4 *)param_1;
  *(undefined4 *)(this + 4) = *(undefined4 *)(param_1 + 4);
  this[0x1c] = param_1[0x1c];
  if (0 < *(int *)(param_1 + 0x14)) {
    do {
      pCVar2 = *(CPhonemeTag **)(*(int *)(param_1 + 8) + iVar3 * 4);
      this_00 = operator_new(0x18);
                    /* try { // try from 000de6a9 to 000de6ad has its CatchHandler @ 000de6f2 */
      CPhonemeTag::CPhonemeTag(this_00,pCVar2);
      local_20[0] = this_00;
                    /* try { // try from 000de6c8 to 000de6cc has its CatchHandler @ 000de6dd */
      CUtlVector<CPhonemeTag*,CUtlMemory<CPhonemeTag*,int>>::InsertBefore
                ((CUtlVector<CPhonemeTag*,CUtlMemory<CPhonemeTag*,int>> *)(this + 8),
                 *(int *)(this + 0x14),local_20);
      iVar3 = iVar3 + 1;
    } while (iVar3 < *(int *)(param_1 + 0x14));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)