VerifyNeighborConnections
0x000d1e90 · 519 bytes · __cdecl
_Z25VerifyNeighborConnectionsPP13CCoreDispInfoi
Decompiled
undefined (2 params)
/* VerifyNeighborConnections(CCoreDispInfo**, int) */
void VerifyNeighborConnections(CCoreDispInfo **param_1,int param_2)
{
float fVar1;
float fVar2;
short sVar3;
CDispUtilsHelper *pCVar4;
bool bVar5;
char cVar6;
undefined2 *puVar7;
CPowerInfo *pCVar8;
short *psVar9;
int iVar10;
int iVar11;
int local_68;
CDispUtilsHelper *local_44;
int local_40;
undefined4 local_3c;
CDispUtilsHelper *local_38;
undefined2 local_34 [2];
undefined2 local_30;
CVertIndex local_2c [8];
undefined4 local_24;
undefined4 local_20;
do {
bVar5 = true;
local_68 = 0;
if (0 < param_2) {
do {
iVar11 = 0;
pCVar4 = (CDispUtilsHelper *)param_1[local_68];
do {
local_38 = (CDispUtilsHelper *)0x0;
local_30 = 0;
local_24 = 0;
local_34[0] = 0;
local_20 = 0;
local_3c = 0xffffffff;
local_44 = pCVar4;
local_40 = iVar11;
while (cVar6 = CDispEdgeIterator::Next((CDispEdgeIterator *)&local_44), cVar6 != '\0') {
cVar6 = VerifyNeighborVertConnection
(pCVar4,(CVertIndex *)local_34,local_38,local_2c,iVar11);
if (cVar6 == '\0') {
puVar7 = (undefined2 *)(**(code **)(*(int *)pCVar4 + 4))(pCVar4,iVar11);
*puVar7 = 0xffff;
puVar7[3] = 0xffff;
pCVar8 = (CPowerInfo *)(*(code *)**(undefined4 **)pCVar4)(pCVar4);
psVar9 = (short *)CPowerInfo::GetCornerPointIndex(pCVar8,0);
sVar3 = psVar9[1];
iVar10 = (*(code *)**(undefined4 **)pCVar4)(pCVar4);
fVar1 = *(float *)(((int)*psVar9 + (int)sVar3 * *(int *)(iVar10 + 0x24)) * 0x90 +
*(int *)(pCVar4 + 0x1b8) + 0x30);
pCVar8 = (CPowerInfo *)(*(code *)**(undefined4 **)pCVar4)(pCVar4);
psVar9 = (short *)CPowerInfo::GetCornerPointIndex(pCVar8,0);
sVar3 = psVar9[1];
iVar10 = (*(code *)**(undefined4 **)pCVar4)(pCVar4);
fVar2 = *(float *)(((int)*psVar9 + (int)sVar3 * *(int *)(iVar10 + 0x24)) * 0x90 +
*(int *)(pCVar4 + 0x1b8) + 0x2c);
pCVar8 = (CPowerInfo *)(*(code *)**(undefined4 **)pCVar4)(pCVar4);
psVar9 = (short *)CPowerInfo::GetCornerPointIndex(pCVar8,0);
sVar3 = psVar9[1];
iVar10 = (*(code *)**(undefined4 **)pCVar4)(pCVar4);
Warning("Warning: invalid neighbor connection on displacement near (%.2f %.2f %.2f)\n"
,(double)*(float *)(((int)*psVar9 + (int)sVar3 * *(int *)(iVar10 + 0x24)) *
0x90 + *(int *)(pCVar4 + 0x1b8) + 0x28),(double)fVar2,
(double)fVar1);
bVar5 = false;
}
}
iVar11 = iVar11 + 1;
} while (iVar11 != 4);
local_68 = local_68 + 1;
} while (local_68 < param_2);
}
} while (!bVar5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.