VerifyNeighborVertConnection
0x000d1d60 · 279 bytes · __cdecl
_Z28VerifyNeighborVertConnectionP16CDispUtilsHelperRK10CVertIndexPKS_S3_i
Decompiled
undefined (5 params)
/* VerifyNeighborVertConnection(CDispUtilsHelper*, CVertIndex const&, CDispUtilsHelper const*,
CVertIndex const&, int) */
undefined4
VerifyNeighborVertConnection
(CDispUtilsHelper *param_1,CVertIndex *param_2,CDispUtilsHelper *param_3,
CVertIndex *param_4,int param_5)
{
CDispUtilsHelper *pCVar1;
int iVar2;
int iVar3;
short local_24;
short local_22;
short local_20;
short local_1e;
local_22 = -1;
local_24 = -1;
pCVar1 = (CDispUtilsHelper *)
TransformIntoNeighbor(param_1,param_5,param_2,(CVertIndex *)&local_24);
if (pCVar1 == (CDispUtilsHelper *)0x0) {
return 1;
}
if (((pCVar1 == param_3) && (local_24 == *(short *)param_4)) &&
(local_22 == *(short *)(param_4 + 2))) {
local_1e = -1;
local_20 = -1;
iVar2 = (*(code *)**(undefined4 **)pCVar1)(pCVar1);
iVar3 = 0;
iVar2 = 1 << ((byte)*(undefined4 *)(iVar2 + 0x1c) & 0x1f);
if (local_24 != 0) {
if (iVar2 == local_22) {
iVar3 = 1;
}
else if (iVar2 == local_24) {
iVar3 = 2;
}
else {
if (local_22 != 0) {
return 0;
}
iVar3 = 3;
}
}
pCVar1 = (CDispUtilsHelper *)
TransformIntoNeighbor(pCVar1,iVar3,(CVertIndex *)&local_24,(CVertIndex *)&local_20);
if (((param_1 == pCVar1) && (*(short *)param_2 == local_20)) &&
(*(short *)(param_2 + 2) == local_1e)) {
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.