SetupEdgeNeighbors
0x000d1840 · 678 bytes · __cdecl
_Z18SetupEdgeNeighborsP13CCoreDispInfoS0_
Decompiled
undefined (2 params)
/* SetupEdgeNeighbors(CCoreDispInfo*, CCoreDispInfo*) */
void SetupEdgeNeighbors(CCoreDispInfo *param_1,CCoreDispInfo *param_2)
{
uint uVar1;
int iVar2;
char cVar3;
CCoreDispInfo *pCVar4;
uint uVar5;
undefined4 uVar6;
int local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
pCVar4 = param_1;
uVar5 = 0;
do {
uVar1 = uVar5 + 1;
local_34 = *(float *)(pCVar4 + 0x18);
local_30 = *(float *)(pCVar4 + 0x1c);
local_2c = *(float *)(pCVar4 + 0x20);
iVar2 = (uVar1 & 3) * 0xc;
local_28 = *(float *)(param_1 + iVar2 + 0x18);
local_24 = *(float *)(param_1 + iVar2 + 0x1c);
local_20 = *(float *)(param_1 + iVar2 + 0x20);
local_4c = (local_28 + local_34) * 0.5;
local_48 = (local_24 + local_30) * 0.5;
local_44 = (local_20 + local_2c) * 0.5;
cVar3 = FindEdge(param_2,(Vector *)&local_28,(Vector *)&local_34,&local_50);
if (cVar3 == '\0') {
local_3c = (local_30 + local_30) - local_24;
local_38 = (local_2c + local_2c) - local_20;
local_40 = (local_34 + local_34) - local_28;
cVar3 = FindEdge(param_2,(Vector *)&local_28,(Vector *)&local_40,&local_50);
if (cVar3 != '\0') {
uVar6 = 1;
goto LAB_000d1902;
}
local_3c = (local_24 + local_24) - local_30;
local_38 = (local_20 + local_20) - local_2c;
local_40 = (local_28 + local_28) - local_34;
cVar3 = FindEdge(param_2,(Vector *)&local_40,(Vector *)&local_34,&local_50);
if (cVar3 != '\0') {
uVar6 = 2;
goto LAB_000d1902;
}
cVar3 = FindEdge(param_2,(Vector *)&local_4c,(Vector *)&local_34,&local_50);
if (cVar3 != '\0') {
AddNeighbor(param_1,uVar5,(&g_bEdgeNeighborFlip)[uVar5],1,param_2,local_50,0);
}
cVar3 = FindEdge(param_2,(Vector *)&local_28,(Vector *)&local_4c,&local_50);
if (cVar3 != '\0') {
AddNeighbor(param_1,uVar5,(&g_bEdgeNeighborFlip)[uVar5] ^ 1,2,param_2,local_50,0);
}
}
else {
uVar6 = 0;
LAB_000d1902:
AddNeighbor(param_1,uVar5,0,0,param_2,local_50,uVar6);
}
pCVar4 = pCVar4 + 0xc;
uVar5 = uVar1;
if (uVar1 == 4) {
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.