L L4D2node

SetupEdgeNeighbors

0x000d1840 · 678 bytes · __cdecl

_Z18SetupEdgeNeighborsP13CCoreDispInfoS0_

Decompiled

undefined (2 params)

/* SetupEdgeNeighbors(CCoreDispInfo*, CCoreDispInfo*) */

void SetupEdgeNeighbors(CCoreDispInfo *param_1,CCoreDispInfo *param_2)

{
  uint uVar1;
  int iVar2;
  char cVar3;
  CCoreDispInfo *pCVar4;
  uint uVar5;
  undefined4 uVar6;
  int local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  pCVar4 = param_1;
  uVar5 = 0;
  do {
    uVar1 = uVar5 + 1;
    local_34 = *(float *)(pCVar4 + 0x18);
    local_30 = *(float *)(pCVar4 + 0x1c);
    local_2c = *(float *)(pCVar4 + 0x20);
    iVar2 = (uVar1 & 3) * 0xc;
    local_28 = *(float *)(param_1 + iVar2 + 0x18);
    local_24 = *(float *)(param_1 + iVar2 + 0x1c);
    local_20 = *(float *)(param_1 + iVar2 + 0x20);
    local_4c = (local_28 + local_34) * 0.5;
    local_48 = (local_24 + local_30) * 0.5;
    local_44 = (local_20 + local_2c) * 0.5;
    cVar3 = FindEdge(param_2,(Vector *)&local_28,(Vector *)&local_34,&local_50);
    if (cVar3 == '\0') {
      local_3c = (local_30 + local_30) - local_24;
      local_38 = (local_2c + local_2c) - local_20;
      local_40 = (local_34 + local_34) - local_28;
      cVar3 = FindEdge(param_2,(Vector *)&local_28,(Vector *)&local_40,&local_50);
      if (cVar3 != '\0') {
        uVar6 = 1;
        goto LAB_000d1902;
      }
      local_3c = (local_24 + local_24) - local_30;
      local_38 = (local_20 + local_20) - local_2c;
      local_40 = (local_28 + local_28) - local_34;
      cVar3 = FindEdge(param_2,(Vector *)&local_40,(Vector *)&local_34,&local_50);
      if (cVar3 != '\0') {
        uVar6 = 2;
        goto LAB_000d1902;
      }
      cVar3 = FindEdge(param_2,(Vector *)&local_4c,(Vector *)&local_34,&local_50);
      if (cVar3 != '\0') {
        AddNeighbor(param_1,uVar5,(&g_bEdgeNeighborFlip)[uVar5],1,param_2,local_50,0);
      }
      cVar3 = FindEdge(param_2,(Vector *)&local_28,(Vector *)&local_4c,&local_50);
      if (cVar3 != '\0') {
        AddNeighbor(param_1,uVar5,(&g_bEdgeNeighborFlip)[uVar5] ^ 1,2,param_2,local_50,0);
      }
    }
    else {
      uVar6 = 0;
LAB_000d1902:
      AddNeighbor(param_1,uVar5,0,0,param_2,local_50,uVar6);
    }
    pCVar4 = pCVar4 + 0xc;
    uVar5 = uVar1;
    if (uVar1 == 4) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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