FindEdge
0x000d15b0 · 323 bytes · __cdecl
_Z8FindEdgeP13CCoreDispInfoRK6VectorS3_Ri
Decompiled
undefined (4 params)
/* FindEdge(CCoreDispInfo*, Vector const&, Vector const&, int&) */
undefined4 FindEdge(CCoreDispInfo *param_1,Vector *param_2,Vector *param_3,int *param_4)
{
int iVar1;
CCoreDispInfo *pCVar2;
uint uVar3;
uVar3 = 1;
*param_4 = 0;
pCVar2 = param_1;
do {
if (((ABS(*(float *)param_2 - *(float *)(pCVar2 + 0x18)) <= 0.01) &&
(ABS(*(float *)(param_2 + 4) - *(float *)(pCVar2 + 0x1c)) <= 0.01)) &&
(ABS(*(float *)(param_2 + 8) - *(float *)(pCVar2 + 0x20)) <= 0.01)) {
iVar1 = (uVar3 & 3) * 0xc;
if (((ABS(*(float *)param_3 - *(float *)(param_1 + iVar1 + 0x18)) <= 0.01) &&
(ABS(*(float *)(param_3 + 4) - *(float *)(param_1 + iVar1 + 0x1c)) <= 0.01)) &&
(ABS(*(float *)(param_3 + 8) - *(float *)(param_1 + iVar1 + 0x20)) <= 0.01)) {
return 1;
}
}
pCVar2 = pCVar2 + 0xc;
*param_4 = uVar3;
uVar3 = uVar3 + 1;
if (pCVar2 == param_1 + 0x30) {
return 0;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.