L L4D2node

FindEdge

0x000d15b0 · 323 bytes · __cdecl

_Z8FindEdgeP13CCoreDispInfoRK6VectorS3_Ri

Decompiled

undefined (4 params)

/* FindEdge(CCoreDispInfo*, Vector const&, Vector const&, int&) */

undefined4 FindEdge(CCoreDispInfo *param_1,Vector *param_2,Vector *param_3,int *param_4)

{
  int iVar1;
  CCoreDispInfo *pCVar2;
  uint uVar3;
  
  uVar3 = 1;
  *param_4 = 0;
  pCVar2 = param_1;
  do {
    if (((ABS(*(float *)param_2 - *(float *)(pCVar2 + 0x18)) <= 0.01) &&
        (ABS(*(float *)(param_2 + 4) - *(float *)(pCVar2 + 0x1c)) <= 0.01)) &&
       (ABS(*(float *)(param_2 + 8) - *(float *)(pCVar2 + 0x20)) <= 0.01)) {
      iVar1 = (uVar3 & 3) * 0xc;
      if (((ABS(*(float *)param_3 - *(float *)(param_1 + iVar1 + 0x18)) <= 0.01) &&
          (ABS(*(float *)(param_3 + 4) - *(float *)(param_1 + iVar1 + 0x1c)) <= 0.01)) &&
         (ABS(*(float *)(param_3 + 8) - *(float *)(param_1 + iVar1 + 0x20)) <= 0.01)) {
        return 1;
      }
    }
    pCVar2 = pCVar2 + 0xc;
    *param_4 = uVar3;
    uVar3 = uVar3 + 1;
    if (pCVar2 == param_1 + 0x30) {
      return 0;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)