L L4D2node

GetEdgeIndexFromPoint

0x000d0890 · 73 bytes · __cdecl

_Z21GetEdgeIndexFromPointRK10CVertIndexi

Decompiled

undefined (2 params)

/* GetEdgeIndexFromPoint(CVertIndex const&, int) */

int GetEdgeIndexFromPoint(CVertIndex *param_1,int param_2)

{
  int iVar1;
  int iVar2;
  
  iVar1 = 0;
  if (*(short *)param_1 != 0) {
    iVar2 = 1 << ((byte)param_2 & 0x1f);
    if (*(short *)(param_1 + 2) == iVar2) {
      return 1;
    }
    iVar1 = 2;
    if (*(short *)param_1 != iVar2) {
      iVar1 = (-(uint)(*(short *)(param_1 + 2) == 0) & 4) - 1;
    }
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)