GetEdgeIndexFromPoint
0x000d0890 · 73 bytes · __cdecl
_Z21GetEdgeIndexFromPointRK10CVertIndexi
Decompiled
undefined (2 params)
/* GetEdgeIndexFromPoint(CVertIndex const&, int) */
int GetEdgeIndexFromPoint(CVertIndex *param_1,int param_2)
{
int iVar1;
int iVar2;
iVar1 = 0;
if (*(short *)param_1 != 0) {
iVar2 = 1 << ((byte)param_2 & 0x1f);
if (*(short *)(param_1 + 2) == iVar2) {
return 1;
}
iVar1 = 2;
if (*(short *)param_1 != iVar2) {
iVar1 = (-(uint)(*(short *)(param_1 + 2) == 0) & 4) - 1;
}
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.