DispCommon_GenerateTriIndices_R
0x000d0600 · 499 bytes · __regparm3
_ZL31DispCommon_GenerateTriIndices_RRK9CNodeVertS1_Ptii
Decompiled
undefined (5 params)
/* DispCommon_GenerateTriIndices_R(CNodeVert const&, CNodeVert const&, unsigned short*, int, int) */
ushort * __regparm3
DispCommon_GenerateTriIndices_R
(CNodeVert *param_1,CNodeVert *param_2,ushort *param_3,int param_4,int param_5)
{
int iVar1;
int *piVar2;
ushort *puVar3;
int iVar4;
int *piVar5;
undefined4 *puVar6;
ushort *local_4c;
int local_3c;
int local_38;
int local_34 [9];
if (param_4 != 1) {
piVar5 = &g_NodeChildLookup;
do {
if (*piVar5 == 0) {
local_3c = *(int *)param_1;
}
else if (*piVar5 == 1) {
local_3c = *(int *)param_1 + *(int *)param_2 >> 1;
}
else {
local_3c = *(int *)param_2;
}
if (piVar5[1] == 0) {
local_38 = *(int *)(param_1 + 4);
}
else if (piVar5[1] == 1) {
local_38 = *(int *)(param_1 + 4) + *(int *)(param_2 + 4) >> 1;
}
else {
local_38 = *(int *)(param_2 + 4);
}
if (piVar5[2] == 0) {
local_34[0] = *(int *)param_1;
}
else if (piVar5[2] == 1) {
local_34[0] = *(int *)param_1 + *(int *)param_2 >> 1;
}
else {
local_34[0] = *(int *)param_2;
}
if (piVar5[3] == 0) {
local_34[1] = *(int *)(param_1 + 4);
}
else if (piVar5[3] == 1) {
local_34[1] = *(int *)(param_1 + 4) + *(int *)(param_2 + 4) >> 1;
}
else {
local_34[1] = *(int *)(param_2 + 4);
}
piVar5 = piVar5 + 4;
param_3 = (ushort *)
DispCommon_GenerateTriIndices_R
((CNodeVert *)&local_3c,(CNodeVert *)local_34,param_3,param_4 + -1,param_5
);
} while (piVar5 != (int *)&vec2_invalid);
return param_3;
}
puVar6 = &g_NodeTriWinding;
local_34[0] = *(int *)param_1 + *(int *)param_2 >> 1;
iVar4 = 1;
local_34[1] = *(int *)(param_1 + 4) + *(int *)(param_2 + 4) >> 1;
local_4c = param_3;
while( true ) {
iVar1 = 0;
do {
if (puVar6[iVar1] == 0) {
local_34[iVar4 * 2 + iVar1] = *(int *)(param_1 + iVar1 * 4);
}
else if (puVar6[iVar1] == 1) {
local_34[iVar4 * 2 + iVar1] =
*(int *)(param_1 + iVar1 * 4) + *(int *)(param_2 + iVar1 * 4) >> 1;
}
else {
local_34[iVar4 * 2 + iVar1] = *(int *)(param_2 + iVar1 * 4);
}
iVar1 = iVar1 + 1;
} while (iVar1 != 2);
if (iVar4 == 2) {
piVar5 = local_34 + 5;
puVar3 = local_4c;
do {
piVar2 = piVar5 + -2;
*puVar3 = (short)*piVar5 * (short)param_5 + (short)piVar5[-1];
piVar5 = piVar2;
puVar3 = puVar3 + 1;
} while (piVar2 != &local_38);
local_4c = local_4c + 3;
}
if (puVar6 == (undefined4 *)&DAT_00343be0) break;
puVar6 = puVar6 + 2;
iVar4 = 2;
}
return local_4c;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.