L L4D2node

CDispCollTree::AABBTree_Create

0x000ce1d0 · 61 bytes · __thiscall

_ZN13CDispCollTree15AABBTree_CreateEP13CCoreDispInfo

Decompiled

undefined (2 params)

/* CDispCollTree::AABBTree_Create(CCoreDispInfo*) */

undefined4 __thiscall CDispCollTree::AABBTree_Create(CDispCollTree *this,CCoreDispInfo *param_1)

{
  *(undefined4 *)(this + 0x2c) = *(undefined4 *)(param_1 + 0x188);
  AABBTree_CopyDispData(this,param_1);
  AABBTree_CreateLeafs(this);
  AABBTree_CalcBounds(this);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)