CDispCollTree::AABBTree_CreateLeafs
0x000cdab0 · 387 bytes · __thiscall
_ZN13CDispCollTree20AABBTree_CreateLeafsEv
Decompiled
undefined (1 param)
/* CDispCollTree::AABBTree_CreateLeafs() */
void __thiscall CDispCollTree::AABBTree_CreateLeafs(CDispCollTree *this)
{
short sVar1;
uint uVar2;
byte bVar3;
uint uVar4;
byte bVar5;
uint uVar6;
int iVar7;
uint uVar8;
short local_2a;
uint local_24;
byte local_20;
*(undefined4 *)(this + 0xa8) = 0;
local_20 = (byte)*(undefined4 *)(this + 0x28);
iVar7 = 1 << (local_20 & 0x1f);
iVar7 = iVar7 * iVar7;
if (iVar7 != 0) {
CUtlVector<CDispCollLeaf,CHunkMemory<CDispCollLeaf>>::GrowVector
((CUtlVector<CDispCollLeaf,CHunkMemory<CDispCollLeaf>> *)(this + 0xa0),iVar7);
CUtlVector<CDispCollLeaf,CHunkMemory<CDispCollLeaf>>::ShiftElementsRight
((CUtlVector<CDispCollLeaf,CHunkMemory<CDispCollLeaf>> *)(this + 0xa0),0,iVar7);
local_20 = (byte)*(undefined4 *)(this + 0x28);
}
*(undefined4 *)(this + 0x98) = 0;
iVar7 = (1 << (local_20 * '\x02' + 2 & 0x1f)) / 3 - iVar7;
if (iVar7 != 0) {
CUtlVector<CDispCollNode,CHunkMemory<CDispCollNode>>::GrowVector
((CUtlVector<CDispCollNode,CHunkMemory<CDispCollNode>> *)(this + 0x90),iVar7);
CUtlVector<CDispCollNode,CHunkMemory<CDispCollNode>>::ShiftElementsRight
((CUtlVector<CDispCollNode,CHunkMemory<CDispCollNode>> *)(this + 0x90),0,iVar7);
local_20 = (byte)*(undefined4 *)(this + 0x28);
}
uVar2 = 1 << (local_20 & 0x1f);
if (0 < (int)uVar2) {
local_24 = 0;
local_2a = 0;
do {
uVar8 = 0;
uVar4 = 0;
sVar1 = local_2a;
while( true ) {
if (local_24 != 0) {
bVar5 = 1;
uVar6 = local_24;
do {
bVar3 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar6 & 1) << bVar3;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
}
uVar8 = uVar8 + 1;
*(short *)(*(int *)(this + 0xa0) + uVar4 * 4) = sVar1;
*(short *)(*(int *)(this + 0xa0) + 2 + uVar4 * 4) = sVar1 + 1;
if (uVar8 == uVar2) break;
if (uVar8 == 0) {
sVar1 = sVar1 + 2;
uVar4 = 0;
}
else {
uVar4 = 0;
bVar5 = 0;
uVar6 = uVar8;
do {
bVar3 = bVar5 & 0x1f;
bVar5 = bVar5 + 2;
uVar4 = uVar4 | (uVar6 & 1) << bVar3;
uVar6 = (int)uVar6 >> 1;
} while (uVar6 != 0);
sVar1 = sVar1 + 2;
}
}
local_24 = local_24 + 1;
local_2a = local_2a + (short)uVar2 * 2;
} while (local_24 != uVar2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.