DispCollTrees_Alloc
0x000cd880 · 134 bytes · __cdecl
_Z19DispCollTrees_Alloci
Decompiled
undefined (1 param)
/* DispCollTrees_Alloc(int) */
CDispCollTree * DispCollTrees_Alloc(int param_1)
{
CDispCollTree *pCVar1;
int iVar2;
CDispCollTree *pCVar3;
pCVar1 = (CDispCollTree *)Hunk_Alloc(param_1 * 0xf4,false);
g_nTrees = param_1;
if (0 < param_1) {
iVar2 = 0;
pCVar3 = pCVar1;
do {
if (pCVar3 != (CDispCollTree *)0x0) {
CDispCollTree::CDispCollTree(pCVar3);
}
iVar2 = iVar2 + 1;
pCVar3 = pCVar3 + 0xf4;
} while (iVar2 < g_nTrees);
if (pCVar1 == (CDispCollTree *)0x0) {
pCVar1 = (CDispCollTree *)0x0;
}
else {
iVar2 = 0;
pCVar3 = pCVar1;
do {
*(int *)(pCVar3 + 0x10) = iVar2;
iVar2 = iVar2 + 1;
pCVar3 = pCVar3 + 0xf4;
} while (iVar2 != param_1);
}
}
return pCVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.