L L4D2node

CDispCollTree::CDispCollTree

0x000cd680 · 502 bytes · __thiscall

_ZN13CDispCollTreeC1Ev

Decompiled

undefined (1 param)

/* CDispCollTree::CDispCollTree() */

void __thiscall CDispCollTree::CDispCollTree(CDispCollTree *this)

{
  int iVar1;
  
  iVar1 = 0;
  *(undefined ***)this = &PTR_Create_002a2a50;
  *(undefined4 *)(this + 0x70) = 0;
  *(undefined4 *)(this + 0x74) = 0;
  *(undefined4 *)(this + 0x78) = 0;
  *(undefined4 *)(this + 0x7c) = 0;
  *(undefined4 *)(this + 0x80) = 0;
  *(undefined4 *)(this + 0x84) = 0;
  *(undefined4 *)(this + 0x88) = 0;
  *(undefined4 *)(this + 0x8c) = 0;
  *(undefined4 *)(this + 0x90) = 0;
  *(undefined4 *)(this + 0x94) = 0;
  *(undefined4 *)(this + 0x98) = 0;
  *(undefined4 *)(this + 0x9c) = 0;
  *(undefined4 *)(this + 0xa0) = 0;
  *(undefined4 *)(this + 0xa4) = 0;
  *(undefined4 *)(this + 0xa8) = 0;
  *(undefined4 *)(this + 0xac) = 0;
  *(undefined4 *)(this + 0xb0) = 0;
  *(undefined4 *)(this + 0xb4) = 0;
  *(undefined4 *)(this + 0xb8) = 0;
  *(undefined4 *)(this + 0xbc) = 0;
  *(undefined4 *)(this + 0xc0) = 0;
  *(undefined4 *)(this + 0xc4) = 0;
  *(undefined4 *)(this + 200) = 0;
  *(undefined4 *)(this + 0xcc) = 0;
  *(undefined4 *)(this + 0xd0) = 0;
  *(undefined4 *)(this + 0xd4) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0x2c) = 0;
  do {
    *(undefined4 *)(this + iVar1 + 0x30) = 0;
    *(undefined4 *)(this + iVar1 + 0x34) = 0;
    *(undefined4 *)(this + iVar1 + 0x38) = 0;
    iVar1 = iVar1 + 0xc;
  } while (iVar1 != 0x30);
  *(undefined4 *)(this + 0x20) = 0xffffffff;
  *(undefined2 *)(this + 0x6c) = 0;
  *(undefined2 *)(this + 0x6e) = 0;
  *(undefined4 *)(this + 0x60) = 0;
  *(undefined4 *)(this + 100) = 0;
  *(undefined4 *)(this + 0x7c) = *(undefined4 *)(this + 0x70);
  *(undefined4 *)(this + 0x68) = 0;
  *(undefined4 *)(this + 4) = 0x7f7fffff;
  *(undefined4 *)(this + 8) = 0x7f7fffff;
  *(undefined4 *)(this + 0x8c) = *(undefined4 *)(this + 0x80);
  *(undefined4 *)(this + 0xc) = 0x7f7fffff;
  *(undefined4 *)(this + 0x14) = 0xff7fffff;
  *(undefined4 *)(this + 0x18) = 0xff7fffff;
  *(undefined4 *)(this + 0x1c) = 0xff7fffff;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x78) = 0;
  *(undefined4 *)(this + 0x74) = 0;
  *(undefined4 *)(this + 0x88) = 0;
  *(undefined4 *)(this + 0x84) = 0;
  *(undefined4 *)(this + 0xd0) = 0;
  CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)(this + 0xc4));
  *(undefined4 *)(this + 0x24) = 0xffffffff;
  *(undefined4 *)(this + 0xd4) = *(undefined4 *)(this + 0xc4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)