L L4D2node

CSteamID::CSteamID

0x000bac40 · 9 bytes · __thiscall

_ZN8CSteamIDC2EPKc9EUniverse

Decompiled

undefined (3 params)

/* CSteamID::CSteamID(char const*, EUniverse) */

void __thiscall CSteamID::CSteamID(void)

{
  SetFromString();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)