CSteamID::SetFromString
0x000ba900 · 749 bytes · __thiscall
_ZN8CSteamID13SetFromStringEPKc9EUniverse
Decompiled
undefined (3 params)
/* CSteamID::SetFromString(char const*, EUniverse) */
void __thiscall CSteamID::SetFromString(CSteamID *this,char *param_1,int param_3)
{
char cVar1;
char *pcVar2;
char *pcVar3;
char cVar4;
int local_28;
undefined4 local_24;
int local_20 [4];
local_28 = -1;
local_24 = 1;
cVar1 = *param_1;
if (cVar1 == '[') {
cVar1 = param_1[1];
param_1 = param_1 + 1;
}
if (cVar1 == 'A') {
if ((param_1[1] == ':') || (pcVar2 = param_1 + 1, param_1[1] == '-')) {
pcVar2 = param_1 + 2;
}
pcVar3 = strchr(pcVar2,0x28);
if (pcVar3 != (char *)0x0) {
sscanf(pcVar3,"(%d)",&local_24);
}
pcVar3 = strchr(pcVar2,0x3a);
if (pcVar3 == (char *)0x0) {
sscanf(pcVar2,"%d",&local_28);
}
else {
sscanf(pcVar2,"%d:%d",local_20,&local_28);
param_3._0_1_ = local_20[0]._0_1_;
}
if (local_28 == 0) {
*(undefined4 *)this = 0;
this[4] = (CSteamID)0x0;
this[5] = (CSteamID)0x0;
this[6] = (CSteamID)0x40;
this[7] = param_3._0_1_;
return;
}
*(int *)this = local_28;
this[4] = SUB41(local_24,0);
this[7] = param_3._0_1_;
this[5] = SUB41((uint)local_24 >> 8,0);
this[6] = (CSteamID)((byte)((uint)local_24 >> 0x10) & 0xf | 0x40);
return;
}
if (cVar1 == 'G') {
if ((param_1[1] == ':') || (param_1[1] == '-')) {
param_1 = param_1 + 2;
cVar4 = '\x03';
}
else {
param_1 = param_1 + 1;
cVar4 = '\x03';
}
}
else if (cVar1 == 'C') {
if ((param_1[1] == ':') || (param_1[1] == '-')) {
param_1 = param_1 + 2;
cVar4 = '\x06';
}
else {
param_1 = param_1 + 1;
cVar4 = '\x06';
}
}
else if (cVar1 == 'g') {
local_24 = 0;
if ((param_1[1] == ':') || (param_1[1] == '-')) {
param_1 = param_1 + 2;
cVar4 = '\a';
}
else {
param_1 = param_1 + 1;
cVar4 = '\a';
}
}
else {
if (cVar1 == 'c') {
cVar1 = param_1[1];
local_24 = 0x80000;
}
else if (cVar1 == 'L') {
cVar1 = param_1[1];
local_24 = 0x40000;
}
else {
if (cVar1 != 'T') {
cVar4 = '\x01';
if (cVar1 == 'U') {
if ((param_1[1] == ':') || (param_1[1] == '-')) {
param_1 = param_1 + 2;
cVar4 = '\x01';
}
else {
param_1 = param_1 + 1;
}
}
goto LAB_000ba970;
}
cVar1 = param_1[1];
local_24 = 0;
}
if ((cVar1 == ':') || (cVar1 == '-')) {
param_1 = param_1 + 2;
cVar4 = '\b';
}
else {
param_1 = param_1 + 1;
cVar4 = '\b';
}
}
LAB_000ba970:
pcVar2 = strchr(param_1,0x3a);
if (pcVar2 == (char *)0x0) {
sscanf(param_1,"%d",&local_28);
}
else {
sscanf(param_1 + (*param_1 == '['),"%d:%d",local_20,&local_28);
if (local_20[0] == 0) {
local_20[0] = param_3;
}
param_3._0_1_ = SUB41(local_20[0],0);
}
this[4] = SUB41(local_24,0);
*(int *)this = local_28;
this[5] = SUB41((uint)local_24 >> 8,0);
this[7] = param_3._0_1_;
this[6] = (CSteamID)(cVar4 << 4 | (byte)((uint)local_24 >> 0x10) & 0xf);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.