L L4D2node

__frame_state_for

0x000ada30 · 203 bytes · unknown

Decompiled

undefined (0 params)

int __frame_state_for(int param_1,int param_2)

{
  char cVar1;
  int iVar2;
  undefined4 *puVar3;
  undefined4 auStack_14c [19];
  int local_100;
  undefined4 local_ec;
  undefined4 local_e4;
  undefined4 local_cc [37];
  undefined4 local_38;
  undefined2 local_34;
  int local_2c;
  undefined2 local_18;
  undefined4 local_10;
  
  puVar3 = auStack_14c;
  for (iVar2 = 0x20; iVar2 != 0; iVar2 = iVar2 + -1) {
    *puVar3 = 0;
    puVar3 = puVar3 + 1;
  }
  local_ec = 0x40000000;
  local_100 = param_1 + 1;
  iVar2 = uw_frame_state_for();
  if ((iVar2 != 0) || (local_2c == 2)) {
    return 0;
  }
  iVar2 = 0;
  do {
    while( true ) {
      cVar1 = (char)local_cc[iVar2 * 2 + 1];
      *(char *)(param_2 + 0x5c + iVar2) = cVar1;
      if ((cVar1 != '\x01') && (cVar1 != '\x02')) break;
      *(undefined4 *)(param_2 + 0x10 + iVar2 * 4) = local_cc[iVar2 * 2];
      iVar2 = iVar2 + 1;
      if (iVar2 == 0x12) goto LAB_000adab7;
    }
    *(undefined4 *)(param_2 + 0x10 + iVar2 * 4) = 0;
    iVar2 = iVar2 + 1;
  } while (iVar2 != 0x12);
LAB_000adab7:
  *(undefined4 *)(param_2 + 8) = local_38;
  *(undefined2 *)(param_2 + 0x58) = local_34;
  *(undefined2 *)(param_2 + 0x5a) = local_18;
  *(undefined4 *)(param_2 + 0xc) = local_e4;
  *(undefined4 *)(param_2 + 4) = local_10;
  return param_2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)