L L4D2node

_Unwind_FindEnclosingFunction

0x000ad9d0 · 55 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */

undefined4 _Unwind_FindEnclosingFunction(int param_1)

{
  int iVar1;
  undefined1 local_18 [8];
  undefined4 local_10;
  
  iVar1 = _Unwind_Find_FDE(param_1 + -1,local_18);
  if (iVar1 == 0) {
    local_10 = 0;
  }
  return local_10;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)