L L4D2node

_Unwind_SetGR

0x000ad910 · 85 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */

void _Unwind_SetGR(int param_1,int param_2,undefined4 param_3)

{
  if (param_2 < 0x12) {
    if (((*(byte *)(param_1 + 99) & 0x40) != 0) && (*(char *)(param_1 + 0x6c + param_2) != '\0')) {
      *(undefined4 *)(param_1 + param_2 * 4) = param_3;
      return;
    }
    if ((&dwarf_reg_size_table)[param_2] == '\x04') {
      **(undefined4 **)(param_1 + param_2 * 4) = param_3;
      return;
    }
  }
                    /* WARNING: Subroutine does not return */
  abort();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)