init_dwarf_reg_size_table
0x000ac000 · 124 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Function: __x86.get_pc_thunk.cx replaced with injection: get_pc_thunk_cx */
void init_dwarf_reg_size_table(void)
{
dwarf_reg_size_table = 4;
DAT_000e6dda = 4;
DAT_000e6dd9 = 4;
DAT_000e6ddb = 4;
DAT_000e6dde = 4;
DAT_000e6ddf = 4;
DAT_000e6ddd = 4;
DAT_000e6ddc = 4;
DAT_000e6de3 = 0xc;
DAT_000e6de4 = 0xc;
DAT_000e6de5 = 0xc;
DAT_000e6de6 = 0xc;
DAT_000e6de7 = 0xc;
DAT_000e6de8 = 0xc;
DAT_000e6de1 = 4;
DAT_000e6de0 = 4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.