LinearToScreenGamma
0x000ab420 · 57 bytes · __cdecl
_Z19LinearToScreenGammaf
Decompiled
undefined (1 param)
/* LinearToScreenGamma(float) */
undefined4 LinearToScreenGamma(float param_1)
{
int iVar1;
iVar1 = (int)(param_1 * 1023.0);
if (-1 < iVar1) {
if (0x3ff < iVar1) {
iVar1 = 0x3ff;
}
return (&lineartoscreen)[iVar1];
}
return lineartoscreen;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.