X360LinearToGamma
0x000ab2c0 · 153 bytes · __cdecl
_Z17X360LinearToGammaf
Decompiled
undefined (1 param)
/* X360LinearToGamma(float) */
longdouble X360LinearToGamma(float param_1)
{
float fVar1;
float fVar2;
if (param_1 <= 0.0) {
param_1 = 0.0;
}
if (1.0 <= param_1) {
param_1 = 1.0;
}
if (0.12512219 <= param_1) {
if (param_1 < 0.50048876) {
fVar2 = param_1 * 1.0029413 + 0.2509804;
}
else {
fVar2 = param_1 * 0.5014706 + 0.5019608;
if (1.0 <= fVar2) {
fVar2 = 1.0;
}
}
}
else if (0.062561095 <= param_1) {
fVar2 = param_1 * 2.0058825 + 0.1254902;
}
else {
fVar2 = param_1 * 4.011765;
}
fVar1 = 0.0;
if (0.0 <= fVar2) {
fVar1 = fVar2;
}
if (1.0 <= fVar1) {
fVar1 = 1.0;
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.