L L4D2node

X360GammaToLinear

0x000ab170 · 310 bytes · __cdecl

_Z17X360GammaToLinearf

Decompiled

undefined (1 param)

/* X360GammaToLinear(float) */

longdouble X360GammaToLinear(float param_1)

{
  float fVar1;
  float fVar2;
  
  if (param_1 <= 0.0) {
    param_1 = 0.0;
  }
  if (1.0 <= param_1) {
    param_1 = 1.0;
  }
  if (0.3764706 <= param_1) {
    if (0.7529412 <= param_1) {
      fVar1 = param_1 * 2040.0 - 1024.0;
      fVar2 = fVar1 * 0.0078125;
      goto LAB_000ab1e9;
    }
    fVar1 = param_1 * 1020.0 - 256.0;
    fVar2 = fVar1 * 0.00390625;
    if (ABS(fVar2) < 8388608.0) {
      fVar2 = (float)(int)fVar2 - (float)(-(uint)(fVar2 < (float)(int)fVar2) & 0x3f800000);
    }
  }
  else {
    if (param_1 < 0.2509804) {
      fVar1 = param_1 * 255.0;
      goto LAB_000ab222;
    }
    fVar1 = param_1 * 510.0 - 64.0;
    fVar2 = fVar1 * 0.001953125;
LAB_000ab1e9:
    if (ABS(fVar2) < 8388608.0) {
      fVar2 = (float)(int)fVar2 - (float)(-(uint)(fVar2 < (float)(int)fVar2) & 0x3f800000);
    }
  }
  fVar1 = fVar1 + fVar2;
LAB_000ab222:
  fVar1 = fVar1 * 0.0009775171;
  if (fVar1 <= 0.0) {
    fVar1 = 0.0;
  }
  if (1.0 <= fVar1) {
    fVar1 = 1.0;
  }
  return (longdouble)fVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)