CalcTriangleTangentSpace
0x000a9e30 · 628 bytes · __cdecl
_Z24CalcTriangleTangentSpaceRK6VectorS1_S1_RK8Vector2DS4_S4_RS_S5_
Decompiled
undefined (8 params)
/* CalcTriangleTangentSpace(Vector const&, Vector const&, Vector const&, Vector2D const&, Vector2D
const&, Vector2D const&, Vector&, Vector&) */
void CalcTriangleTangentSpace
(Vector *param_1,Vector *param_2,Vector *param_3,Vector2D *param_4,Vector2D *param_5,
Vector2D *param_6,Vector *param_7,Vector *param_8)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
*(undefined4 *)param_7 = 0;
*(undefined4 *)(param_7 + 4) = 0;
*(undefined4 *)(param_7 + 8) = 0;
*(undefined4 *)param_8 = 0;
*(undefined4 *)(param_8 + 4) = 0;
*(undefined4 *)(param_8 + 8) = 0;
fVar5 = *(float *)(param_5 + 4) - *(float *)(param_4 + 4);
fVar4 = *(float *)(param_6 + 4) - *(float *)(param_4 + 4);
fVar3 = *(float *)param_6 - *(float *)param_4;
fVar2 = *(float *)param_5 - *(float *)param_4;
fVar1 = fVar4 * fVar2 - fVar3 * fVar5;
if (1e-12 < ABS(fVar1)) {
fVar7 = *(float *)param_3 - *(float *)param_1;
fVar6 = *(float *)param_2 - *(float *)param_1;
*(float *)param_7 = (fVar4 * fVar6 - fVar5 * fVar7) / fVar1 + *(float *)param_7;
*(float *)param_8 = (fVar7 * fVar2 - fVar3 * fVar6) / fVar1 + *(float *)param_8;
fVar5 = *(float *)(param_5 + 4) - *(float *)(param_4 + 4);
fVar4 = *(float *)(param_6 + 4) - *(float *)(param_4 + 4);
fVar3 = *(float *)param_6 - *(float *)param_4;
fVar2 = *(float *)param_5 - *(float *)param_4;
fVar1 = fVar4 * fVar2 - fVar3 * fVar5;
if (1e-12 < ABS(fVar1)) {
fVar7 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
fVar6 = *(float *)(param_3 + 4) - *(float *)(param_1 + 4);
*(float *)(param_7 + 4) = (fVar4 * fVar7 - fVar5 * fVar6) / fVar1 + *(float *)(param_7 + 4);
*(float *)(param_8 + 4) = (fVar6 * fVar2 - fVar7 * fVar3) / fVar1 + *(float *)(param_8 + 4);
fVar1 = *(float *)(param_6 + 4) - *(float *)(param_4 + 4);
fVar4 = *(float *)param_6 - *(float *)param_4;
fVar5 = *(float *)(param_5 + 4) - *(float *)(param_4 + 4);
fVar3 = *(float *)param_5 - *(float *)param_4;
fVar2 = fVar1 * fVar3 - fVar4 * fVar5;
if (1e-12 < ABS(fVar2)) {
fVar7 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
fVar6 = *(float *)(param_3 + 8) - *(float *)(param_1 + 8);
*(float *)(param_7 + 8) = (fVar1 * fVar7 - fVar5 * fVar6) / fVar2 + *(float *)(param_7 + 8);
*(float *)(param_8 + 8) = (fVar6 * fVar3 - fVar4 * fVar7) / fVar2 + *(float *)(param_8 + 8);
}
}
}
VectorNormalize(param_7);
VectorNormalize(param_8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.