fourplanes_t::GetPlane
0x000a9780 · 67 bytes · __thiscall
_ZNK12fourplanes_t8GetPlaneEiP6VectorPf
Decompiled
undefined (4 params)
/* fourplanes_t::GetPlane(int, Vector*, float*) const */
void __thiscall
fourplanes_t::GetPlane(fourplanes_t *this,int param_1,Vector *param_2,float *param_3)
{
int iVar1;
iVar1 = param_1 * 4;
*(undefined4 *)param_2 = *(undefined4 *)(this + param_1 * 4);
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(this + iVar1 + 0x10);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(this + iVar1 + 0x20);
*param_3 = *(float *)(this + iVar1 + 0x30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.