CalcFovY
0x000a92e0 · 131 bytes · __cdecl
_Z8CalcFovYff
Decompiled
undefined (2 params)
/* CalcFovY(float, float) */
longdouble CalcFovY(float param_1,float param_2)
{
double dVar1;
if ((179.0 < param_1) || (param_1 < 1.0)) {
dVar1 = 1.000000043711391;
}
else {
dVar1 = tan((double)(param_1 * 0.008726646));
}
dVar1 = atan(dVar1 / (double)param_2);
return (longdouble)((float)dVar1 * 114.59155);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.