FloorPow2
0x000a92c0 · 30 bytes · __cdecl
_Z9FloorPow2i
Decompiled
undefined (1 param)
/* FloorPow2(int) */
int FloorPow2(int param_1)
{
int iVar1;
if (1 < param_1) {
iVar1 = 1;
do {
iVar1 = iVar1 * 2;
} while (iVar1 < param_1);
return iVar1 >> 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.