L L4D2node

PolyFromPlane

0x000a89c0 · 663 bytes · __cdecl

_Z13PolyFromPlaneP6VectorRKS_ff

Decompiled

undefined (4 params)

/* PolyFromPlane(Vector*, Vector const&, float, float) */

undefined4 PolyFromPlane(Vector *param_1,Vector *param_2,float param_3,float param_4)

{
  float fVar1;
  float fVar2;
  int iVar3;
  int iVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  float local_18;
  float local_14;
  float local_10;
  
  iVar4 = -1;
  iVar3 = 0;
  fVar7 = -16384.0;
  do {
    if (fVar7 < ABS(*(float *)(param_2 + iVar3 * 4))) {
      iVar4 = iVar3;
      fVar7 = ABS(*(float *)(param_2 + iVar3 * 4));
    }
    iVar3 = iVar3 + 1;
  } while (iVar3 != 3);
  if (iVar4 == -1) {
    return 0;
  }
  local_10 = DAT_000d7fd0;
  if (-1 < iVar4) {
    if (iVar4 < 2) {
      local_10 = 1.0;
      local_18 = vec3_origin;
      goto LAB_000a8a54;
    }
    local_18 = 1.0;
    if (iVar4 == 2) goto LAB_000a8a54;
  }
  local_18 = vec3_origin;
LAB_000a8a54:
  fVar7 = -(local_18 * *(float *)param_2 + local_10 * *(float *)(param_2 + 8) +
           *(float *)(param_2 + 4) * DAT_000d7fcc);
  local_18 = *(float *)param_2 * fVar7 + local_18;
  local_14 = *(float *)(param_2 + 4) * fVar7 + DAT_000d7fcc;
  local_10 = fVar7 * *(float *)(param_2 + 8) + local_10;
  VectorNormalize((Vector *)&local_18);
  fVar7 = *(float *)param_2;
  fVar1 = *(float *)(param_2 + 4);
  fVar2 = *(float *)(param_2 + 8);
  fVar12 = param_4 * local_18;
  fVar5 = param_4 * local_14;
  fVar13 = param_4 * local_10;
  fVar6 = (local_14 * fVar2 - local_10 * fVar1) * param_4;
  fVar11 = (local_10 * fVar7 - fVar2 * local_18) * param_4;
  fVar9 = (fVar1 * local_18 - fVar7 * local_14) * param_4;
  fVar10 = param_3 * fVar7 - fVar6;
  fVar8 = param_3 * fVar1 - fVar11;
  fVar6 = fVar6 + param_3 * fVar7;
  fVar7 = param_3 * fVar2 - fVar9;
  fVar11 = fVar11 + param_3 * fVar1;
  *(float *)param_1 = fVar12 + fVar10;
  fVar9 = fVar9 + param_3 * fVar2;
  *(float *)(param_1 + 8) = fVar13 + fVar7;
  *(float *)(param_1 + 4) = fVar5 + fVar8;
  *(float *)(param_1 + 0xc) = fVar12 + fVar6;
  *(float *)(param_1 + 0x10) = fVar5 + fVar11;
  *(float *)(param_1 + 0x2c) = fVar7 - fVar13;
  *(float *)(param_1 + 0x14) = fVar13 + fVar9;
  *(float *)(param_1 + 0x20) = fVar9 - fVar13;
  *(float *)(param_1 + 0x18) = fVar6 - fVar12;
  *(float *)(param_1 + 0x24) = fVar10 - fVar12;
  *(float *)(param_1 + 0x1c) = fVar11 - fVar5;
  *(float *)(param_1 + 0x28) = fVar8 - fVar5;
  return 4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)