PolyFromPlane
0x000a89c0 · 663 bytes · __cdecl
_Z13PolyFromPlaneP6VectorRKS_ff
Decompiled
undefined (4 params)
/* PolyFromPlane(Vector*, Vector const&, float, float) */
undefined4 PolyFromPlane(Vector *param_1,Vector *param_2,float param_3,float param_4)
{
float fVar1;
float fVar2;
int iVar3;
int iVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float local_18;
float local_14;
float local_10;
iVar4 = -1;
iVar3 = 0;
fVar7 = -16384.0;
do {
if (fVar7 < ABS(*(float *)(param_2 + iVar3 * 4))) {
iVar4 = iVar3;
fVar7 = ABS(*(float *)(param_2 + iVar3 * 4));
}
iVar3 = iVar3 + 1;
} while (iVar3 != 3);
if (iVar4 == -1) {
return 0;
}
local_10 = DAT_000d7fd0;
if (-1 < iVar4) {
if (iVar4 < 2) {
local_10 = 1.0;
local_18 = vec3_origin;
goto LAB_000a8a54;
}
local_18 = 1.0;
if (iVar4 == 2) goto LAB_000a8a54;
}
local_18 = vec3_origin;
LAB_000a8a54:
fVar7 = -(local_18 * *(float *)param_2 + local_10 * *(float *)(param_2 + 8) +
*(float *)(param_2 + 4) * DAT_000d7fcc);
local_18 = *(float *)param_2 * fVar7 + local_18;
local_14 = *(float *)(param_2 + 4) * fVar7 + DAT_000d7fcc;
local_10 = fVar7 * *(float *)(param_2 + 8) + local_10;
VectorNormalize((Vector *)&local_18);
fVar7 = *(float *)param_2;
fVar1 = *(float *)(param_2 + 4);
fVar2 = *(float *)(param_2 + 8);
fVar12 = param_4 * local_18;
fVar5 = param_4 * local_14;
fVar13 = param_4 * local_10;
fVar6 = (local_14 * fVar2 - local_10 * fVar1) * param_4;
fVar11 = (local_10 * fVar7 - fVar2 * local_18) * param_4;
fVar9 = (fVar1 * local_18 - fVar7 * local_14) * param_4;
fVar10 = param_3 * fVar7 - fVar6;
fVar8 = param_3 * fVar1 - fVar11;
fVar6 = fVar6 + param_3 * fVar7;
fVar7 = param_3 * fVar2 - fVar9;
fVar11 = fVar11 + param_3 * fVar1;
*(float *)param_1 = fVar12 + fVar10;
fVar9 = fVar9 + param_3 * fVar2;
*(float *)(param_1 + 8) = fVar13 + fVar7;
*(float *)(param_1 + 4) = fVar5 + fVar8;
*(float *)(param_1 + 0xc) = fVar12 + fVar6;
*(float *)(param_1 + 0x10) = fVar5 + fVar11;
*(float *)(param_1 + 0x2c) = fVar7 - fVar13;
*(float *)(param_1 + 0x14) = fVar13 + fVar9;
*(float *)(param_1 + 0x20) = fVar9 - fVar13;
*(float *)(param_1 + 0x18) = fVar6 - fVar12;
*(float *)(param_1 + 0x24) = fVar10 - fVar12;
*(float *)(param_1 + 0x1c) = fVar11 - fVar5;
*(float *)(param_1 + 0x28) = fVar8 - fVar5;
return 4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.