ApproachAngle
0x000a8310 · 194 bytes · __cdecl
_Z13ApproachAnglefff
Decompiled
undefined (3 params)
/* ApproachAngle(float, float, float) */
longdouble ApproachAngle(float param_1,float param_2,float param_3)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
fVar2 = ABS(param_3);
fVar4 = (float)((int)(param_1 * 182.04445) & 0xffff) * 0.005493164;
fVar3 = (float)((int)(param_2 * 182.04445) & 0xffff) * 0.005493164;
fVar1 = fVar4 - fVar3;
if (-180.0 <= fVar1) {
if (180.0 < fVar1) {
fVar1 = fVar1 - 360.0;
}
}
else {
fVar1 = fVar1 + 360.0;
}
if (fVar1 <= fVar2) {
if (fVar1 < -fVar2) {
return (longdouble)(fVar3 - fVar2);
}
return (longdouble)fVar4;
}
return (longdouble)(fVar3 + fVar2);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.