L L4D2node

CalcSqrDistAndClosestPointOnAABB

0x000a77a0 · 120 bytes · __cdecl

_Z32CalcSqrDistAndClosestPointOnAABBRK6VectorS1_S1_RS_Rf

Decompiled

undefined (5 params)

/* CalcSqrDistAndClosestPointOnAABB(Vector const&, Vector const&, Vector const&, Vector&, float&) */

void CalcSqrDistAndClosestPointOnAABB
               (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float *param_5)

{
  float fVar1;
  float fVar2;
  int iVar3;
  
  iVar3 = 0;
  *param_5 = 0.0;
  do {
    fVar1 = *(float *)(param_3 + iVar3 * 4);
    fVar2 = *(float *)(param_1 + iVar3 * 4);
    if (fVar2 <= fVar1) {
      fVar2 = *(float *)(param_2 + iVar3 * 4);
      if (fVar1 <= fVar2) {
        *(float *)(param_4 + iVar3 * 4) = fVar1;
      }
      else {
        *(float *)(param_4 + iVar3 * 4) = fVar2;
        *param_5 = (fVar2 - *(float *)(param_2 + iVar3 * 4)) *
                   (fVar2 - *(float *)(param_2 + iVar3 * 4)) + *param_5;
      }
    }
    else {
      *(float *)(param_4 + iVar3 * 4) = fVar2;
      *param_5 = (fVar2 - *(float *)(param_1 + iVar3 * 4)) *
                 (fVar2 - *(float *)(param_1 + iVar3 * 4)) + *param_5;
    }
    iVar3 = iVar3 + 1;
  } while (iVar3 != 3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)