TransformAABB
0x000a6f10 · 456 bytes · __cdecl
_Z13TransformAABBRK11matrix3x4_tRK6VectorS4_RS2_S5_
Decompiled
undefined (5 params)
/* TransformAABB(matrix3x4_t const&, Vector const&, Vector const&, Vector&, Vector&) */
void TransformAABB(matrix3x4_t *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
Vector *param_5)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float local_28;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
local_24 = (*(float *)(param_2 + 4) + *(float *)(param_3 + 4)) * 0.5;
local_20 = (*(float *)(param_2 + 8) + *(float *)(param_3 + 8)) * 0.5;
local_28 = (*(float *)param_2 + *(float *)param_3) * 0.5;
fVar1 = *(float *)(param_3 + 4) - local_24;
fVar4 = *(float *)(param_3 + 8) - local_20;
fVar5 = *(float *)param_3 - local_28;
VectorTransform(&local_28,param_1,&local_1c);
fVar3 = ABS(*(float *)(param_1 + 4) * fVar1) + ABS(*(float *)param_1 * fVar5) +
ABS(*(float *)(param_1 + 8) * fVar4);
fVar2 = ABS(*(float *)(param_1 + 0x14) * fVar1) + ABS(*(float *)(param_1 + 0x10) * fVar5) +
ABS(*(float *)(param_1 + 0x18) * fVar4);
fVar1 = ABS(fVar1 * *(float *)(param_1 + 0x24)) + ABS(fVar5 * *(float *)(param_1 + 0x20)) +
ABS(fVar4 * *(float *)(param_1 + 0x28));
*(float *)param_4 = local_1c - fVar3;
*(float *)(param_4 + 4) = local_18 - fVar2;
*(float *)(param_4 + 8) = local_14 - fVar1;
*(float *)param_5 = fVar3 + local_1c;
*(float *)(param_5 + 4) = fVar2 + local_18;
*(float *)(param_5 + 8) = fVar1 + local_14;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.