RangeCompressor
0x000a6d50 · 426 bytes · __cdecl
_Z15RangeCompressorffff
Decompiled
undefined (4 params)
/* RangeCompressor(float, float, float, float) */
longdouble RangeCompressor(float param_1,float param_2,float param_3,float param_4)
{
longdouble lVar1;
float fVar2;
float fVar3;
if (param_4 <= param_2) {
param_4 = param_2;
}
if (param_3 <= param_4) {
param_4 = param_3;
}
fVar2 = ((param_1 - param_2) + param_4) / (param_3 - param_2);
fVar2 = (fVar2 + fVar2) - 1.0;
if (ABS(fVar2) <= 0.75) {
fVar2 = (fVar2 + 1.0) * 0.5;
fVar3 = param_3 * fVar2;
fVar2 = (1.0 - fVar2) * param_2;
}
else {
fVar3 = (ABS(fVar2) + -0.75) * 0.8;
if (fVar3 < 1.0) {
if (fVar2 <= 0.0) {
lVar1 = (longdouble)Hermite_Spline(0.75,1.0,0.75,0.0,fVar3);
fVar2 = (1.0 - (float)lVar1) * 0.5;
fVar3 = param_3 * fVar2;
fVar2 = (1.0 - fVar2) * param_2;
}
else {
lVar1 = (longdouble)Hermite_Spline(0.75,1.0,0.75,0.0,fVar3);
fVar2 = ((float)lVar1 + 1.0) * 0.5;
fVar3 = param_3 * fVar2;
fVar2 = (1.0 - fVar2) * param_2;
}
}
else {
fVar3 = (float)((uint)param_3 & -(uint)(0.0 < fVar2));
fVar2 = (float)(~-(uint)(0.0 < fVar2) & (uint)param_2);
}
}
return (longdouble)((fVar2 + fVar3) - param_4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.