L L4D2node

Hermite_Spline

0x000a5ff0 · 381 bytes · __cdecl

_Z14Hermite_SplineRK10QuaternionS1_S1_fRS_

Decompiled

undefined (5 params)

/* Hermite_Spline(Quaternion const&, Quaternion const&, Quaternion const&, float, Quaternion&) */

void Hermite_Spline(Quaternion *param_1,Quaternion *param_2,Quaternion *param_3,float param_4,
                   Quaternion *param_5)

{
  longdouble lVar1;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  float local_1c;
  float local_18;
  float local_14;
  float local_10;
  
  QuaternionAlign(param_3,param_1,(Quaternion *)&local_2c);
  QuaternionAlign(param_3,param_2,(Quaternion *)&local_1c);
  lVar1 = (longdouble)
          Hermite_Spline(local_1c,*(float *)param_3,local_1c - local_2c,*(float *)param_3 - local_1c
                         ,param_4);
  *(float *)param_5 = (float)lVar1;
  lVar1 = (longdouble)
          Hermite_Spline(local_18,*(float *)(param_3 + 4),local_18 - local_28,
                         *(float *)(param_3 + 4) - local_18,param_4);
  *(float *)(param_5 + 4) = (float)lVar1;
  lVar1 = (longdouble)
          Hermite_Spline(local_14,*(float *)(param_3 + 8),local_14 - local_24,
                         *(float *)(param_3 + 8) - local_14,param_4);
  *(float *)(param_5 + 8) = (float)lVar1;
  lVar1 = (longdouble)
          Hermite_Spline(local_10,*(float *)(param_3 + 0xc),local_10 - local_20,
                         *(float *)(param_3 + 0xc) - local_10,param_4);
  *(float *)(param_5 + 0xc) = (float)lVar1;
  QuaternionNormalize(param_5);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)