Hermite_Spline
0x000a5ff0 · 381 bytes · __cdecl
_Z14Hermite_SplineRK10QuaternionS1_S1_fRS_
Decompiled
undefined (5 params)
/* Hermite_Spline(Quaternion const&, Quaternion const&, Quaternion const&, float, Quaternion&) */
void Hermite_Spline(Quaternion *param_1,Quaternion *param_2,Quaternion *param_3,float param_4,
Quaternion *param_5)
{
longdouble lVar1;
float local_2c;
float local_28;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
QuaternionAlign(param_3,param_1,(Quaternion *)&local_2c);
QuaternionAlign(param_3,param_2,(Quaternion *)&local_1c);
lVar1 = (longdouble)
Hermite_Spline(local_1c,*(float *)param_3,local_1c - local_2c,*(float *)param_3 - local_1c
,param_4);
*(float *)param_5 = (float)lVar1;
lVar1 = (longdouble)
Hermite_Spline(local_18,*(float *)(param_3 + 4),local_18 - local_28,
*(float *)(param_3 + 4) - local_18,param_4);
*(float *)(param_5 + 4) = (float)lVar1;
lVar1 = (longdouble)
Hermite_Spline(local_14,*(float *)(param_3 + 8),local_14 - local_24,
*(float *)(param_3 + 8) - local_14,param_4);
*(float *)(param_5 + 8) = (float)lVar1;
lVar1 = (longdouble)
Hermite_Spline(local_10,*(float *)(param_3 + 0xc),local_10 - local_20,
*(float *)(param_3 + 0xc) - local_10,param_4);
*(float *)(param_5 + 0xc) = (float)lVar1;
QuaternionNormalize(param_5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.