L L4D2node

Hermite_Spline

0x000a5fa0 · 72 bytes · __cdecl

_Z14Hermite_Splineffff

Decompiled

undefined (4 params)

/* Hermite_Spline(float, float, float, float) */

void Hermite_Spline(float param_1,float param_2,float param_3,float param_4)

{
  Hermite_Spline(param_2,param_3,param_2 - param_1,param_3 - param_2,param_4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)