Hermite_SplineBasis
0x000a5e90 · 104 bytes · __cdecl
_Z19Hermite_SplineBasisfPf
Decompiled
undefined (2 params)
/* Hermite_SplineBasis(float, float*) */
void Hermite_SplineBasis(float param_1,float *param_2)
{
float fVar1;
float fVar2;
float fVar3;
fVar2 = param_1 * param_1;
fVar3 = fVar2 * param_1;
param_2[3] = fVar3 - fVar2;
fVar1 = ((fVar3 + fVar3) - fVar2 * 3.0) + 1.0;
*param_2 = fVar1;
param_2[1] = 1.0 - fVar1;
param_2[2] = (param_1 + fVar3) - (fVar2 + fVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.