L L4D2node

Catmull_Rom_Spline_Integral

0x000a5890 · 210 bytes · __cdecl

_Z27Catmull_Rom_Spline_IntegralRK6VectorS1_S1_S1_RS_

Decompiled

undefined (5 params)

/* Catmull_Rom_Spline_Integral(Vector const&, Vector const&, Vector const&, Vector const&, Vector&)
    */

void Catmull_Rom_Spline_Integral
               (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector *param_5)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  
  fVar1 = *(float *)(param_3 + 8);
  fVar2 = *(float *)(param_2 + 8);
  fVar3 = *(float *)(param_1 + 8);
  fVar4 = *(float *)param_1;
  fVar5 = *(float *)(param_4 + 8);
  fVar6 = *(float *)param_4;
  fVar7 = *(float *)param_2;
  fVar8 = *(float *)param_3;
  *(float *)(param_5 + 4) =
       ((*(float *)(param_2 + 4) * 3.25 + *(float *)(param_3 + 4) * 3.25 +
        *(float *)(param_1 + 4) * -0.25) - *(float *)(param_4 + 4) * 0.25) * 0.16666667;
  *(float *)(param_5 + 8) =
       ((fVar2 * 3.25 + fVar1 * 3.25 + fVar3 * -0.25) - fVar5 * 0.25) * 0.16666667;
  *(float *)param_5 = ((fVar7 * 3.25 + fVar8 * 3.25 + fVar4 * -0.25) - fVar6 * 0.25) * 0.16666667;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)