Catmull_Rom_Spline_Integral
0x000a5890 · 210 bytes · __cdecl
_Z27Catmull_Rom_Spline_IntegralRK6VectorS1_S1_S1_RS_
Decompiled
undefined (5 params)
/* Catmull_Rom_Spline_Integral(Vector const&, Vector const&, Vector const&, Vector const&, Vector&)
*/
void Catmull_Rom_Spline_Integral
(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector *param_5)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
fVar1 = *(float *)(param_3 + 8);
fVar2 = *(float *)(param_2 + 8);
fVar3 = *(float *)(param_1 + 8);
fVar4 = *(float *)param_1;
fVar5 = *(float *)(param_4 + 8);
fVar6 = *(float *)param_4;
fVar7 = *(float *)param_2;
fVar8 = *(float *)param_3;
*(float *)(param_5 + 4) =
((*(float *)(param_2 + 4) * 3.25 + *(float *)(param_3 + 4) * 3.25 +
*(float *)(param_1 + 4) * -0.25) - *(float *)(param_4 + 4) * 0.25) * 0.16666667;
*(float *)(param_5 + 8) =
((fVar2 * 3.25 + fVar1 * 3.25 + fVar3 * -0.25) - fVar5 * 0.25) * 0.16666667;
*(float *)param_5 = ((fVar7 * 3.25 + fVar8 * 3.25 + fVar4 * -0.25) - fVar6 * 0.25) * 0.16666667;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.